// Code generated by ent, DO NOT EDIT. package ent import ( "context" "errors" "fmt" "entgo.io/ent/dialect/sql" "entgo.io/ent/dialect/sql/sqlgraph" "entgo.io/ent/schema/field" "github.com/xmdhs/authlib-skin/db/ent/predicate" "github.com/xmdhs/authlib-skin/db/ent/texture" "github.com/xmdhs/authlib-skin/db/ent/userprofile" "github.com/xmdhs/authlib-skin/db/ent/usertexture" ) // UserTextureUpdate is the builder for updating UserTexture entities. type UserTextureUpdate struct { config hooks []Hook mutation *UserTextureMutation } // Where appends a list predicates to the UserTextureUpdate builder. func (utu *UserTextureUpdate) Where(ps ...predicate.UserTexture) *UserTextureUpdate { utu.mutation.Where(ps...) return utu } // SetUserProfileID sets the "user_profile_id" field. func (utu *UserTextureUpdate) SetUserProfileID(i int) *UserTextureUpdate { utu.mutation.SetUserProfileID(i) return utu } // SetTextureID sets the "texture_id" field. func (utu *UserTextureUpdate) SetTextureID(i int) *UserTextureUpdate { utu.mutation.SetTextureID(i) return utu } // SetType sets the "type" field. func (utu *UserTextureUpdate) SetType(s string) *UserTextureUpdate { utu.mutation.SetType(s) return utu } // SetVariant sets the "variant" field. func (utu *UserTextureUpdate) SetVariant(s string) *UserTextureUpdate { utu.mutation.SetVariant(s) return utu } // SetUserProfile sets the "user_profile" edge to the UserProfile entity. func (utu *UserTextureUpdate) SetUserProfile(u *UserProfile) *UserTextureUpdate { return utu.SetUserProfileID(u.ID) } // SetTexture sets the "texture" edge to the Texture entity. func (utu *UserTextureUpdate) SetTexture(t *Texture) *UserTextureUpdate { return utu.SetTextureID(t.ID) } // Mutation returns the UserTextureMutation object of the builder. func (utu *UserTextureUpdate) Mutation() *UserTextureMutation { return utu.mutation } // ClearUserProfile clears the "user_profile" edge to the UserProfile entity. func (utu *UserTextureUpdate) ClearUserProfile() *UserTextureUpdate { utu.mutation.ClearUserProfile() return utu } // ClearTexture clears the "texture" edge to the Texture entity. func (utu *UserTextureUpdate) ClearTexture() *UserTextureUpdate { utu.mutation.ClearTexture() return utu } // Save executes the query and returns the number of nodes affected by the update operation. func (utu *UserTextureUpdate) Save(ctx context.Context) (int, error) { return withHooks(ctx, utu.sqlSave, utu.mutation, utu.hooks) } // SaveX is like Save, but panics if an error occurs. func (utu *UserTextureUpdate) SaveX(ctx context.Context) int { affected, err := utu.Save(ctx) if err != nil { panic(err) } return affected } // Exec executes the query. func (utu *UserTextureUpdate) Exec(ctx context.Context) error { _, err := utu.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (utu *UserTextureUpdate) ExecX(ctx context.Context) { if err := utu.Exec(ctx); err != nil { panic(err) } } // check runs all checks and user-defined validators on the builder. func (utu *UserTextureUpdate) check() error { if _, ok := utu.mutation.UserProfileID(); utu.mutation.UserProfileCleared() && !ok { return errors.New(`ent: clearing a required unique edge "UserTexture.user_profile"`) } if _, ok := utu.mutation.TextureID(); utu.mutation.TextureCleared() && !ok { return errors.New(`ent: clearing a required unique edge "UserTexture.texture"`) } return nil } func (utu *UserTextureUpdate) sqlSave(ctx context.Context) (n int, err error) { if err := utu.check(); err != nil { return n, err } _spec := sqlgraph.NewUpdateSpec(usertexture.Table, usertexture.Columns, sqlgraph.NewFieldSpec(usertexture.FieldID, field.TypeInt)) if ps := utu.mutation.predicates; len(ps) > 0 { _spec.Predicate = func(selector *sql.Selector) { for i := range ps { ps[i](selector) } } } if value, ok := utu.mutation.GetType(); ok { _spec.SetField(usertexture.FieldType, field.TypeString, value) } if value, ok := utu.mutation.Variant(); ok { _spec.SetField(usertexture.FieldVariant, field.TypeString, value) } if utu.mutation.UserProfileCleared() { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: false, Table: usertexture.UserProfileTable, Columns: []string{usertexture.UserProfileColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(userprofile.FieldID, field.TypeInt), }, } _spec.Edges.Clear = append(_spec.Edges.Clear, edge) } if nodes := utu.mutation.UserProfileIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: false, Table: usertexture.UserProfileTable, Columns: []string{usertexture.UserProfileColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(userprofile.FieldID, field.TypeInt), }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _spec.Edges.Add = append(_spec.Edges.Add, edge) } if utu.mutation.TextureCleared() { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: false, Table: usertexture.TextureTable, Columns: []string{usertexture.TextureColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(texture.FieldID, field.TypeInt), }, } _spec.Edges.Clear = append(_spec.Edges.Clear, edge) } if nodes := utu.mutation.TextureIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: false, Table: usertexture.TextureTable, Columns: []string{usertexture.TextureColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(texture.FieldID, field.TypeInt), }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _spec.Edges.Add = append(_spec.Edges.Add, edge) } if n, err = sqlgraph.UpdateNodes(ctx, utu.driver, _spec); err != nil { if _, ok := err.(*sqlgraph.NotFoundError); ok { err = &NotFoundError{usertexture.Label} } else if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } return 0, err } utu.mutation.done = true return n, nil } // UserTextureUpdateOne is the builder for updating a single UserTexture entity. type UserTextureUpdateOne struct { config fields []string hooks []Hook mutation *UserTextureMutation } // SetUserProfileID sets the "user_profile_id" field. func (utuo *UserTextureUpdateOne) SetUserProfileID(i int) *UserTextureUpdateOne { utuo.mutation.SetUserProfileID(i) return utuo } // SetTextureID sets the "texture_id" field. func (utuo *UserTextureUpdateOne) SetTextureID(i int) *UserTextureUpdateOne { utuo.mutation.SetTextureID(i) return utuo } // SetType sets the "type" field. func (utuo *UserTextureUpdateOne) SetType(s string) *UserTextureUpdateOne { utuo.mutation.SetType(s) return utuo } // SetVariant sets the "variant" field. func (utuo *UserTextureUpdateOne) SetVariant(s string) *UserTextureUpdateOne { utuo.mutation.SetVariant(s) return utuo } // SetUserProfile sets the "user_profile" edge to the UserProfile entity. func (utuo *UserTextureUpdateOne) SetUserProfile(u *UserProfile) *UserTextureUpdateOne { return utuo.SetUserProfileID(u.ID) } // SetTexture sets the "texture" edge to the Texture entity. func (utuo *UserTextureUpdateOne) SetTexture(t *Texture) *UserTextureUpdateOne { return utuo.SetTextureID(t.ID) } // Mutation returns the UserTextureMutation object of the builder. func (utuo *UserTextureUpdateOne) Mutation() *UserTextureMutation { return utuo.mutation } // ClearUserProfile clears the "user_profile" edge to the UserProfile entity. func (utuo *UserTextureUpdateOne) ClearUserProfile() *UserTextureUpdateOne { utuo.mutation.ClearUserProfile() return utuo } // ClearTexture clears the "texture" edge to the Texture entity. func (utuo *UserTextureUpdateOne) ClearTexture() *UserTextureUpdateOne { utuo.mutation.ClearTexture() return utuo } // Where appends a list predicates to the UserTextureUpdate builder. func (utuo *UserTextureUpdateOne) Where(ps ...predicate.UserTexture) *UserTextureUpdateOne { utuo.mutation.Where(ps...) return utuo } // Select allows selecting one or more fields (columns) of the returned entity. // The default is selecting all fields defined in the entity schema. func (utuo *UserTextureUpdateOne) Select(field string, fields ...string) *UserTextureUpdateOne { utuo.fields = append([]string{field}, fields...) return utuo } // Save executes the query and returns the updated UserTexture entity. func (utuo *UserTextureUpdateOne) Save(ctx context.Context) (*UserTexture, error) { return withHooks(ctx, utuo.sqlSave, utuo.mutation, utuo.hooks) } // SaveX is like Save, but panics if an error occurs. func (utuo *UserTextureUpdateOne) SaveX(ctx context.Context) *UserTexture { node, err := utuo.Save(ctx) if err != nil { panic(err) } return node } // Exec executes the query on the entity. func (utuo *UserTextureUpdateOne) Exec(ctx context.Context) error { _, err := utuo.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (utuo *UserTextureUpdateOne) ExecX(ctx context.Context) { if err := utuo.Exec(ctx); err != nil { panic(err) } } // check runs all checks and user-defined validators on the builder. func (utuo *UserTextureUpdateOne) check() error { if _, ok := utuo.mutation.UserProfileID(); utuo.mutation.UserProfileCleared() && !ok { return errors.New(`ent: clearing a required unique edge "UserTexture.user_profile"`) } if _, ok := utuo.mutation.TextureID(); utuo.mutation.TextureCleared() && !ok { return errors.New(`ent: clearing a required unique edge "UserTexture.texture"`) } return nil } func (utuo *UserTextureUpdateOne) sqlSave(ctx context.Context) (_node *UserTexture, err error) { if err := utuo.check(); err != nil { return _node, err } _spec := sqlgraph.NewUpdateSpec(usertexture.Table, usertexture.Columns, sqlgraph.NewFieldSpec(usertexture.FieldID, field.TypeInt)) id, ok := utuo.mutation.ID() if !ok { return nil, &ValidationError{Name: "id", err: errors.New(`ent: missing "UserTexture.id" for update`)} } _spec.Node.ID.Value = id if fields := utuo.fields; len(fields) > 0 { _spec.Node.Columns = make([]string, 0, len(fields)) _spec.Node.Columns = append(_spec.Node.Columns, usertexture.FieldID) for _, f := range fields { if !usertexture.ValidColumn(f) { return nil, &ValidationError{Name: f, err: fmt.Errorf("ent: invalid field %q for query", f)} } if f != usertexture.FieldID { _spec.Node.Columns = append(_spec.Node.Columns, f) } } } if ps := utuo.mutation.predicates; len(ps) > 0 { _spec.Predicate = func(selector *sql.Selector) { for i := range ps { ps[i](selector) } } } if value, ok := utuo.mutation.GetType(); ok { _spec.SetField(usertexture.FieldType, field.TypeString, value) } if value, ok := utuo.mutation.Variant(); ok { _spec.SetField(usertexture.FieldVariant, field.TypeString, value) } if utuo.mutation.UserProfileCleared() { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: false, Table: usertexture.UserProfileTable, Columns: []string{usertexture.UserProfileColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(userprofile.FieldID, field.TypeInt), }, } _spec.Edges.Clear = append(_spec.Edges.Clear, edge) } if nodes := utuo.mutation.UserProfileIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: false, Table: usertexture.UserProfileTable, Columns: []string{usertexture.UserProfileColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(userprofile.FieldID, field.TypeInt), }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _spec.Edges.Add = append(_spec.Edges.Add, edge) } if utuo.mutation.TextureCleared() { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: false, Table: usertexture.TextureTable, Columns: []string{usertexture.TextureColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(texture.FieldID, field.TypeInt), }, } _spec.Edges.Clear = append(_spec.Edges.Clear, edge) } if nodes := utuo.mutation.TextureIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: false, Table: usertexture.TextureTable, Columns: []string{usertexture.TextureColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(texture.FieldID, field.TypeInt), }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _spec.Edges.Add = append(_spec.Edges.Add, edge) } _node = &UserTexture{config: utuo.config} _spec.Assign = _node.assignValues _spec.ScanValues = _node.scanValues if err = sqlgraph.UpdateNode(ctx, utuo.driver, _spec); err != nil { if _, ok := err.(*sqlgraph.NotFoundError); ok { err = &NotFoundError{usertexture.Label} } else if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } return nil, err } utuo.mutation.done = true return _node, nil }