// Code generated by ent, DO NOT EDIT. package ent import ( "context" "errors" "fmt" "entgo.io/ent/dialect/sql/sqlgraph" "entgo.io/ent/schema/field" "github.com/xmdhs/authlib-skin/db/ent/texture" "github.com/xmdhs/authlib-skin/db/ent/user" "github.com/xmdhs/authlib-skin/db/ent/userprofile" ) // TextureCreate is the builder for creating a Texture entity. type TextureCreate struct { config mutation *TextureMutation hooks []Hook } // SetTextureHash sets the "texture_hash" field. func (tc *TextureCreate) SetTextureHash(s string) *TextureCreate { tc.mutation.SetTextureHash(s) return tc } // SetType sets the "type" field. func (tc *TextureCreate) SetType(s string) *TextureCreate { tc.mutation.SetType(s) return tc } // SetVariant sets the "variant" field. func (tc *TextureCreate) SetVariant(s string) *TextureCreate { tc.mutation.SetVariant(s) return tc } // SetCreatedUserID sets the "created_user" edge to the User entity by ID. func (tc *TextureCreate) SetCreatedUserID(id int) *TextureCreate { tc.mutation.SetCreatedUserID(id) return tc } // SetCreatedUser sets the "created_user" edge to the User entity. func (tc *TextureCreate) SetCreatedUser(u *User) *TextureCreate { return tc.SetCreatedUserID(u.ID) } // SetUserID sets the "user" edge to the UserProfile entity by ID. func (tc *TextureCreate) SetUserID(id int) *TextureCreate { tc.mutation.SetUserID(id) return tc } // SetUser sets the "user" edge to the UserProfile entity. func (tc *TextureCreate) SetUser(u *UserProfile) *TextureCreate { return tc.SetUserID(u.ID) } // Mutation returns the TextureMutation object of the builder. func (tc *TextureCreate) Mutation() *TextureMutation { return tc.mutation } // Save creates the Texture in the database. func (tc *TextureCreate) Save(ctx context.Context) (*Texture, error) { return withHooks(ctx, tc.sqlSave, tc.mutation, tc.hooks) } // SaveX calls Save and panics if Save returns an error. func (tc *TextureCreate) SaveX(ctx context.Context) *Texture { v, err := tc.Save(ctx) if err != nil { panic(err) } return v } // Exec executes the query. func (tc *TextureCreate) Exec(ctx context.Context) error { _, err := tc.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (tc *TextureCreate) ExecX(ctx context.Context) { if err := tc.Exec(ctx); err != nil { panic(err) } } // check runs all checks and user-defined validators on the builder. func (tc *TextureCreate) check() error { if _, ok := tc.mutation.TextureHash(); !ok { return &ValidationError{Name: "texture_hash", err: errors.New(`ent: missing required field "Texture.texture_hash"`)} } if _, ok := tc.mutation.GetType(); !ok { return &ValidationError{Name: "type", err: errors.New(`ent: missing required field "Texture.type"`)} } if _, ok := tc.mutation.Variant(); !ok { return &ValidationError{Name: "variant", err: errors.New(`ent: missing required field "Texture.variant"`)} } if _, ok := tc.mutation.CreatedUserID(); !ok { return &ValidationError{Name: "created_user", err: errors.New(`ent: missing required edge "Texture.created_user"`)} } if _, ok := tc.mutation.UserID(); !ok { return &ValidationError{Name: "user", err: errors.New(`ent: missing required edge "Texture.user"`)} } return nil } func (tc *TextureCreate) sqlSave(ctx context.Context) (*Texture, error) { if err := tc.check(); err != nil { return nil, err } _node, _spec := tc.createSpec() if err := sqlgraph.CreateNode(ctx, tc.driver, _spec); err != nil { if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } return nil, err } id := _spec.ID.Value.(int64) _node.ID = int(id) tc.mutation.id = &_node.ID tc.mutation.done = true return _node, nil } func (tc *TextureCreate) createSpec() (*Texture, *sqlgraph.CreateSpec) { var ( _node = &Texture{config: tc.config} _spec = sqlgraph.NewCreateSpec(texture.Table, sqlgraph.NewFieldSpec(texture.FieldID, field.TypeInt)) ) if value, ok := tc.mutation.TextureHash(); ok { _spec.SetField(texture.FieldTextureHash, field.TypeString, value) _node.TextureHash = value } if value, ok := tc.mutation.GetType(); ok { _spec.SetField(texture.FieldType, field.TypeString, value) _node.Type = value } if value, ok := tc.mutation.Variant(); ok { _spec.SetField(texture.FieldVariant, field.TypeString, value) _node.Variant = value } if nodes := tc.mutation.CreatedUserIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: false, Table: texture.CreatedUserTable, Columns: []string{texture.CreatedUserColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(user.FieldID, field.TypeInt), }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _node.texture_created_user = &nodes[0] _spec.Edges = append(_spec.Edges, edge) } if nodes := tc.mutation.UserIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: true, Table: texture.UserTable, Columns: []string{texture.UserColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(userprofile.FieldID, field.TypeInt), }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _node.user_profile_texture = &nodes[0] _spec.Edges = append(_spec.Edges, edge) } return _node, _spec } // TextureCreateBulk is the builder for creating many Texture entities in bulk. type TextureCreateBulk struct { config builders []*TextureCreate } // Save creates the Texture entities in the database. func (tcb *TextureCreateBulk) Save(ctx context.Context) ([]*Texture, error) { specs := make([]*sqlgraph.CreateSpec, len(tcb.builders)) nodes := make([]*Texture, len(tcb.builders)) mutators := make([]Mutator, len(tcb.builders)) for i := range tcb.builders { func(i int, root context.Context) { builder := tcb.builders[i] var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) { mutation, ok := m.(*TextureMutation) if !ok { return nil, fmt.Errorf("unexpected mutation type %T", m) } if err := builder.check(); err != nil { return nil, err } builder.mutation = mutation var err error nodes[i], specs[i] = builder.createSpec() if i < len(mutators)-1 { _, err = mutators[i+1].Mutate(root, tcb.builders[i+1].mutation) } else { spec := &sqlgraph.BatchCreateSpec{Nodes: specs} // Invoke the actual operation on the latest mutation in the chain. if err = sqlgraph.BatchCreate(ctx, tcb.driver, spec); err != nil { if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } } } if err != nil { return nil, err } mutation.id = &nodes[i].ID if specs[i].ID.Value != nil { id := specs[i].ID.Value.(int64) nodes[i].ID = int(id) } mutation.done = true return nodes[i], nil }) for i := len(builder.hooks) - 1; i >= 0; i-- { mut = builder.hooks[i](mut) } mutators[i] = mut }(i, ctx) } if len(mutators) > 0 { if _, err := mutators[0].Mutate(ctx, tcb.builders[0].mutation); err != nil { return nil, err } } return nodes, nil } // SaveX is like Save, but panics if an error occurs. func (tcb *TextureCreateBulk) SaveX(ctx context.Context) []*Texture { v, err := tcb.Save(ctx) if err != nil { panic(err) } return v } // Exec executes the query. func (tcb *TextureCreateBulk) Exec(ctx context.Context) error { _, err := tcb.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (tcb *TextureCreateBulk) ExecX(ctx context.Context) { if err := tcb.Exec(ctx); err != nil { panic(err) } }