// Code generated by ent, DO NOT EDIT. package ent import ( "context" "fmt" "math" "entgo.io/ent/dialect" "entgo.io/ent/dialect/sql" "entgo.io/ent/dialect/sql/sqlgraph" "entgo.io/ent/schema/field" "github.com/xmdhs/authlib-skin/db/ent/predicate" "github.com/xmdhs/authlib-skin/db/ent/texture" "github.com/xmdhs/authlib-skin/db/ent/userprofile" "github.com/xmdhs/authlib-skin/db/ent/usertexture" ) // UserTextureQuery is the builder for querying UserTexture entities. type UserTextureQuery struct { config ctx *QueryContext order []usertexture.OrderOption inters []Interceptor predicates []predicate.UserTexture withUserProfile *UserProfileQuery withTexture *TextureQuery modifiers []func(*sql.Selector) // intermediate query (i.e. traversal path). sql *sql.Selector path func(context.Context) (*sql.Selector, error) } // Where adds a new predicate for the UserTextureQuery builder. func (utq *UserTextureQuery) Where(ps ...predicate.UserTexture) *UserTextureQuery { utq.predicates = append(utq.predicates, ps...) return utq } // Limit the number of records to be returned by this query. func (utq *UserTextureQuery) Limit(limit int) *UserTextureQuery { utq.ctx.Limit = &limit return utq } // Offset to start from. func (utq *UserTextureQuery) Offset(offset int) *UserTextureQuery { utq.ctx.Offset = &offset return utq } // Unique configures the query builder to filter duplicate records on query. // By default, unique is set to true, and can be disabled using this method. func (utq *UserTextureQuery) Unique(unique bool) *UserTextureQuery { utq.ctx.Unique = &unique return utq } // Order specifies how the records should be ordered. func (utq *UserTextureQuery) Order(o ...usertexture.OrderOption) *UserTextureQuery { utq.order = append(utq.order, o...) return utq } // QueryUserProfile chains the current query on the "user_profile" edge. func (utq *UserTextureQuery) QueryUserProfile() *UserProfileQuery { query := (&UserProfileClient{config: utq.config}).Query() query.path = func(ctx context.Context) (fromU *sql.Selector, err error) { if err := utq.prepareQuery(ctx); err != nil { return nil, err } selector := utq.sqlQuery(ctx) if err := selector.Err(); err != nil { return nil, err } step := sqlgraph.NewStep( sqlgraph.From(usertexture.Table, usertexture.FieldID, selector), sqlgraph.To(userprofile.Table, userprofile.FieldID), sqlgraph.Edge(sqlgraph.M2O, false, usertexture.UserProfileTable, usertexture.UserProfileColumn), ) fromU = sqlgraph.SetNeighbors(utq.driver.Dialect(), step) return fromU, nil } return query } // QueryTexture chains the current query on the "texture" edge. func (utq *UserTextureQuery) QueryTexture() *TextureQuery { query := (&TextureClient{config: utq.config}).Query() query.path = func(ctx context.Context) (fromU *sql.Selector, err error) { if err := utq.prepareQuery(ctx); err != nil { return nil, err } selector := utq.sqlQuery(ctx) if err := selector.Err(); err != nil { return nil, err } step := sqlgraph.NewStep( sqlgraph.From(usertexture.Table, usertexture.FieldID, selector), sqlgraph.To(texture.Table, texture.FieldID), sqlgraph.Edge(sqlgraph.M2O, false, usertexture.TextureTable, usertexture.TextureColumn), ) fromU = sqlgraph.SetNeighbors(utq.driver.Dialect(), step) return fromU, nil } return query } // First returns the first UserTexture entity from the query. // Returns a *NotFoundError when no UserTexture was found. func (utq *UserTextureQuery) First(ctx context.Context) (*UserTexture, error) { nodes, err := utq.Limit(1).All(setContextOp(ctx, utq.ctx, "First")) if err != nil { return nil, err } if len(nodes) == 0 { return nil, &NotFoundError{usertexture.Label} } return nodes[0], nil } // FirstX is like First, but panics if an error occurs. func (utq *UserTextureQuery) FirstX(ctx context.Context) *UserTexture { node, err := utq.First(ctx) if err != nil && !IsNotFound(err) { panic(err) } return node } // FirstID returns the first UserTexture ID from the query. // Returns a *NotFoundError when no UserTexture ID was found. func (utq *UserTextureQuery) FirstID(ctx context.Context) (id int, err error) { var ids []int if ids, err = utq.Limit(1).IDs(setContextOp(ctx, utq.ctx, "FirstID")); err != nil { return } if len(ids) == 0 { err = &NotFoundError{usertexture.Label} return } return ids[0], nil } // FirstIDX is like FirstID, but panics if an error occurs. func (utq *UserTextureQuery) FirstIDX(ctx context.Context) int { id, err := utq.FirstID(ctx) if err != nil && !IsNotFound(err) { panic(err) } return id } // Only returns a single UserTexture entity found by the query, ensuring it only returns one. // Returns a *NotSingularError when more than one UserTexture entity is found. // Returns a *NotFoundError when no UserTexture entities are found. func (utq *UserTextureQuery) Only(ctx context.Context) (*UserTexture, error) { nodes, err := utq.Limit(2).All(setContextOp(ctx, utq.ctx, "Only")) if err != nil { return nil, err } switch len(nodes) { case 1: return nodes[0], nil case 0: return nil, &NotFoundError{usertexture.Label} default: return nil, &NotSingularError{usertexture.Label} } } // OnlyX is like Only, but panics if an error occurs. func (utq *UserTextureQuery) OnlyX(ctx context.Context) *UserTexture { node, err := utq.Only(ctx) if err != nil { panic(err) } return node } // OnlyID is like Only, but returns the only UserTexture ID in the query. // Returns a *NotSingularError when more than one UserTexture ID is found. // Returns a *NotFoundError when no entities are found. func (utq *UserTextureQuery) OnlyID(ctx context.Context) (id int, err error) { var ids []int if ids, err = utq.Limit(2).IDs(setContextOp(ctx, utq.ctx, "OnlyID")); err != nil { return } switch len(ids) { case 1: id = ids[0] case 0: err = &NotFoundError{usertexture.Label} default: err = &NotSingularError{usertexture.Label} } return } // OnlyIDX is like OnlyID, but panics if an error occurs. func (utq *UserTextureQuery) OnlyIDX(ctx context.Context) int { id, err := utq.OnlyID(ctx) if err != nil { panic(err) } return id } // All executes the query and returns a list of UserTextures. func (utq *UserTextureQuery) All(ctx context.Context) ([]*UserTexture, error) { ctx = setContextOp(ctx, utq.ctx, "All") if err := utq.prepareQuery(ctx); err != nil { return nil, err } qr := querierAll[[]*UserTexture, *UserTextureQuery]() return withInterceptors[[]*UserTexture](ctx, utq, qr, utq.inters) } // AllX is like All, but panics if an error occurs. func (utq *UserTextureQuery) AllX(ctx context.Context) []*UserTexture { nodes, err := utq.All(ctx) if err != nil { panic(err) } return nodes } // IDs executes the query and returns a list of UserTexture IDs. func (utq *UserTextureQuery) IDs(ctx context.Context) (ids []int, err error) { if utq.ctx.Unique == nil && utq.path != nil { utq.Unique(true) } ctx = setContextOp(ctx, utq.ctx, "IDs") if err = utq.Select(usertexture.FieldID).Scan(ctx, &ids); err != nil { return nil, err } return ids, nil } // IDsX is like IDs, but panics if an error occurs. func (utq *UserTextureQuery) IDsX(ctx context.Context) []int { ids, err := utq.IDs(ctx) if err != nil { panic(err) } return ids } // Count returns the count of the given query. func (utq *UserTextureQuery) Count(ctx context.Context) (int, error) { ctx = setContextOp(ctx, utq.ctx, "Count") if err := utq.prepareQuery(ctx); err != nil { return 0, err } return withInterceptors[int](ctx, utq, querierCount[*UserTextureQuery](), utq.inters) } // CountX is like Count, but panics if an error occurs. func (utq *UserTextureQuery) CountX(ctx context.Context) int { count, err := utq.Count(ctx) if err != nil { panic(err) } return count } // Exist returns true if the query has elements in the graph. func (utq *UserTextureQuery) Exist(ctx context.Context) (bool, error) { ctx = setContextOp(ctx, utq.ctx, "Exist") switch _, err := utq.FirstID(ctx); { case IsNotFound(err): return false, nil case err != nil: return false, fmt.Errorf("ent: check existence: %w", err) default: return true, nil } } // ExistX is like Exist, but panics if an error occurs. func (utq *UserTextureQuery) ExistX(ctx context.Context) bool { exist, err := utq.Exist(ctx) if err != nil { panic(err) } return exist } // Clone returns a duplicate of the UserTextureQuery builder, including all associated steps. It can be // used to prepare common query builders and use them differently after the clone is made. func (utq *UserTextureQuery) Clone() *UserTextureQuery { if utq == nil { return nil } return &UserTextureQuery{ config: utq.config, ctx: utq.ctx.Clone(), order: append([]usertexture.OrderOption{}, utq.order...), inters: append([]Interceptor{}, utq.inters...), predicates: append([]predicate.UserTexture{}, utq.predicates...), withUserProfile: utq.withUserProfile.Clone(), withTexture: utq.withTexture.Clone(), // clone intermediate query. sql: utq.sql.Clone(), path: utq.path, } } // WithUserProfile tells the query-builder to eager-load the nodes that are connected to // the "user_profile" edge. The optional arguments are used to configure the query builder of the edge. func (utq *UserTextureQuery) WithUserProfile(opts ...func(*UserProfileQuery)) *UserTextureQuery { query := (&UserProfileClient{config: utq.config}).Query() for _, opt := range opts { opt(query) } utq.withUserProfile = query return utq } // WithTexture tells the query-builder to eager-load the nodes that are connected to // the "texture" edge. The optional arguments are used to configure the query builder of the edge. func (utq *UserTextureQuery) WithTexture(opts ...func(*TextureQuery)) *UserTextureQuery { query := (&TextureClient{config: utq.config}).Query() for _, opt := range opts { opt(query) } utq.withTexture = query return utq } // GroupBy is used to group vertices by one or more fields/columns. // It is often used with aggregate functions, like: count, max, mean, min, sum. // // Example: // // var v []struct { // UserProfileID int `json:"user_profile_id,omitempty"` // Count int `json:"count,omitempty"` // } // // client.UserTexture.Query(). // GroupBy(usertexture.FieldUserProfileID). // Aggregate(ent.Count()). // Scan(ctx, &v) func (utq *UserTextureQuery) GroupBy(field string, fields ...string) *UserTextureGroupBy { utq.ctx.Fields = append([]string{field}, fields...) grbuild := &UserTextureGroupBy{build: utq} grbuild.flds = &utq.ctx.Fields grbuild.label = usertexture.Label grbuild.scan = grbuild.Scan return grbuild } // Select allows the selection one or more fields/columns for the given query, // instead of selecting all fields in the entity. // // Example: // // var v []struct { // UserProfileID int `json:"user_profile_id,omitempty"` // } // // client.UserTexture.Query(). // Select(usertexture.FieldUserProfileID). // Scan(ctx, &v) func (utq *UserTextureQuery) Select(fields ...string) *UserTextureSelect { utq.ctx.Fields = append(utq.ctx.Fields, fields...) sbuild := &UserTextureSelect{UserTextureQuery: utq} sbuild.label = usertexture.Label sbuild.flds, sbuild.scan = &utq.ctx.Fields, sbuild.Scan return sbuild } // Aggregate returns a UserTextureSelect configured with the given aggregations. func (utq *UserTextureQuery) Aggregate(fns ...AggregateFunc) *UserTextureSelect { return utq.Select().Aggregate(fns...) } func (utq *UserTextureQuery) prepareQuery(ctx context.Context) error { for _, inter := range utq.inters { if inter == nil { return fmt.Errorf("ent: uninitialized interceptor (forgotten import ent/runtime?)") } if trv, ok := inter.(Traverser); ok { if err := trv.Traverse(ctx, utq); err != nil { return err } } } for _, f := range utq.ctx.Fields { if !usertexture.ValidColumn(f) { return &ValidationError{Name: f, err: fmt.Errorf("ent: invalid field %q for query", f)} } } if utq.path != nil { prev, err := utq.path(ctx) if err != nil { return err } utq.sql = prev } return nil } func (utq *UserTextureQuery) sqlAll(ctx context.Context, hooks ...queryHook) ([]*UserTexture, error) { var ( nodes = []*UserTexture{} _spec = utq.querySpec() loadedTypes = [2]bool{ utq.withUserProfile != nil, utq.withTexture != nil, } ) _spec.ScanValues = func(columns []string) ([]any, error) { return (*UserTexture).scanValues(nil, columns) } _spec.Assign = func(columns []string, values []any) error { node := &UserTexture{config: utq.config} nodes = append(nodes, node) node.Edges.loadedTypes = loadedTypes return node.assignValues(columns, values) } if len(utq.modifiers) > 0 { _spec.Modifiers = utq.modifiers } for i := range hooks { hooks[i](ctx, _spec) } if err := sqlgraph.QueryNodes(ctx, utq.driver, _spec); err != nil { return nil, err } if len(nodes) == 0 { return nodes, nil } if query := utq.withUserProfile; query != nil { if err := utq.loadUserProfile(ctx, query, nodes, nil, func(n *UserTexture, e *UserProfile) { n.Edges.UserProfile = e }); err != nil { return nil, err } } if query := utq.withTexture; query != nil { if err := utq.loadTexture(ctx, query, nodes, nil, func(n *UserTexture, e *Texture) { n.Edges.Texture = e }); err != nil { return nil, err } } return nodes, nil } func (utq *UserTextureQuery) loadUserProfile(ctx context.Context, query *UserProfileQuery, nodes []*UserTexture, init func(*UserTexture), assign func(*UserTexture, *UserProfile)) error { ids := make([]int, 0, len(nodes)) nodeids := make(map[int][]*UserTexture) for i := range nodes { fk := nodes[i].UserProfileID if _, ok := nodeids[fk]; !ok { ids = append(ids, fk) } nodeids[fk] = append(nodeids[fk], nodes[i]) } if len(ids) == 0 { return nil } query.Where(userprofile.IDIn(ids...)) neighbors, err := query.All(ctx) if err != nil { return err } for _, n := range neighbors { nodes, ok := nodeids[n.ID] if !ok { return fmt.Errorf(`unexpected foreign-key "user_profile_id" returned %v`, n.ID) } for i := range nodes { assign(nodes[i], n) } } return nil } func (utq *UserTextureQuery) loadTexture(ctx context.Context, query *TextureQuery, nodes []*UserTexture, init func(*UserTexture), assign func(*UserTexture, *Texture)) error { ids := make([]int, 0, len(nodes)) nodeids := make(map[int][]*UserTexture) for i := range nodes { fk := nodes[i].TextureID if _, ok := nodeids[fk]; !ok { ids = append(ids, fk) } nodeids[fk] = append(nodeids[fk], nodes[i]) } if len(ids) == 0 { return nil } query.Where(texture.IDIn(ids...)) neighbors, err := query.All(ctx) if err != nil { return err } for _, n := range neighbors { nodes, ok := nodeids[n.ID] if !ok { return fmt.Errorf(`unexpected foreign-key "texture_id" returned %v`, n.ID) } for i := range nodes { assign(nodes[i], n) } } return nil } func (utq *UserTextureQuery) sqlCount(ctx context.Context) (int, error) { _spec := utq.querySpec() if len(utq.modifiers) > 0 { _spec.Modifiers = utq.modifiers } _spec.Node.Columns = utq.ctx.Fields if len(utq.ctx.Fields) > 0 { _spec.Unique = utq.ctx.Unique != nil && *utq.ctx.Unique } return sqlgraph.CountNodes(ctx, utq.driver, _spec) } func (utq *UserTextureQuery) querySpec() *sqlgraph.QuerySpec { _spec := sqlgraph.NewQuerySpec(usertexture.Table, usertexture.Columns, sqlgraph.NewFieldSpec(usertexture.FieldID, field.TypeInt)) _spec.From = utq.sql if unique := utq.ctx.Unique; unique != nil { _spec.Unique = *unique } else if utq.path != nil { _spec.Unique = true } if fields := utq.ctx.Fields; len(fields) > 0 { _spec.Node.Columns = make([]string, 0, len(fields)) _spec.Node.Columns = append(_spec.Node.Columns, usertexture.FieldID) for i := range fields { if fields[i] != usertexture.FieldID { _spec.Node.Columns = append(_spec.Node.Columns, fields[i]) } } if utq.withUserProfile != nil { _spec.Node.AddColumnOnce(usertexture.FieldUserProfileID) } if utq.withTexture != nil { _spec.Node.AddColumnOnce(usertexture.FieldTextureID) } } if ps := utq.predicates; len(ps) > 0 { _spec.Predicate = func(selector *sql.Selector) { for i := range ps { ps[i](selector) } } } if limit := utq.ctx.Limit; limit != nil { _spec.Limit = *limit } if offset := utq.ctx.Offset; offset != nil { _spec.Offset = *offset } if ps := utq.order; len(ps) > 0 { _spec.Order = func(selector *sql.Selector) { for i := range ps { ps[i](selector) } } } return _spec } func (utq *UserTextureQuery) sqlQuery(ctx context.Context) *sql.Selector { builder := sql.Dialect(utq.driver.Dialect()) t1 := builder.Table(usertexture.Table) columns := utq.ctx.Fields if len(columns) == 0 { columns = usertexture.Columns } selector := builder.Select(t1.Columns(columns...)...).From(t1) if utq.sql != nil { selector = utq.sql selector.Select(selector.Columns(columns...)...) } if utq.ctx.Unique != nil && *utq.ctx.Unique { selector.Distinct() } for _, m := range utq.modifiers { m(selector) } for _, p := range utq.predicates { p(selector) } for _, p := range utq.order { p(selector) } if offset := utq.ctx.Offset; offset != nil { // limit is mandatory for offset clause. We start // with default value, and override it below if needed. selector.Offset(*offset).Limit(math.MaxInt32) } if limit := utq.ctx.Limit; limit != nil { selector.Limit(*limit) } return selector } // ForUpdate locks the selected rows against concurrent updates, and prevent them from being // updated, deleted or "selected ... for update" by other sessions, until the transaction is // either committed or rolled-back. func (utq *UserTextureQuery) ForUpdate(opts ...sql.LockOption) *UserTextureQuery { if utq.driver.Dialect() == dialect.Postgres { utq.Unique(false) } utq.modifiers = append(utq.modifiers, func(s *sql.Selector) { s.ForUpdate(opts...) }) return utq } // ForShare behaves similarly to ForUpdate, except that it acquires a shared mode lock // on any rows that are read. Other sessions can read the rows, but cannot modify them // until your transaction commits. func (utq *UserTextureQuery) ForShare(opts ...sql.LockOption) *UserTextureQuery { if utq.driver.Dialect() == dialect.Postgres { utq.Unique(false) } utq.modifiers = append(utq.modifiers, func(s *sql.Selector) { s.ForShare(opts...) }) return utq } // UserTextureGroupBy is the group-by builder for UserTexture entities. type UserTextureGroupBy struct { selector build *UserTextureQuery } // Aggregate adds the given aggregation functions to the group-by query. func (utgb *UserTextureGroupBy) Aggregate(fns ...AggregateFunc) *UserTextureGroupBy { utgb.fns = append(utgb.fns, fns...) return utgb } // Scan applies the selector query and scans the result into the given value. func (utgb *UserTextureGroupBy) Scan(ctx context.Context, v any) error { ctx = setContextOp(ctx, utgb.build.ctx, "GroupBy") if err := utgb.build.prepareQuery(ctx); err != nil { return err } return scanWithInterceptors[*UserTextureQuery, *UserTextureGroupBy](ctx, utgb.build, utgb, utgb.build.inters, v) } func (utgb *UserTextureGroupBy) sqlScan(ctx context.Context, root *UserTextureQuery, v any) error { selector := root.sqlQuery(ctx).Select() aggregation := make([]string, 0, len(utgb.fns)) for _, fn := range utgb.fns { aggregation = append(aggregation, fn(selector)) } if len(selector.SelectedColumns()) == 0 { columns := make([]string, 0, len(*utgb.flds)+len(utgb.fns)) for _, f := range *utgb.flds { columns = append(columns, selector.C(f)) } columns = append(columns, aggregation...) selector.Select(columns...) } selector.GroupBy(selector.Columns(*utgb.flds...)...) if err := selector.Err(); err != nil { return err } rows := &sql.Rows{} query, args := selector.Query() if err := utgb.build.driver.Query(ctx, query, args, rows); err != nil { return err } defer rows.Close() return sql.ScanSlice(rows, v) } // UserTextureSelect is the builder for selecting fields of UserTexture entities. type UserTextureSelect struct { *UserTextureQuery selector } // Aggregate adds the given aggregation functions to the selector query. func (uts *UserTextureSelect) Aggregate(fns ...AggregateFunc) *UserTextureSelect { uts.fns = append(uts.fns, fns...) return uts } // Scan applies the selector query and scans the result into the given value. func (uts *UserTextureSelect) Scan(ctx context.Context, v any) error { ctx = setContextOp(ctx, uts.ctx, "Select") if err := uts.prepareQuery(ctx); err != nil { return err } return scanWithInterceptors[*UserTextureQuery, *UserTextureSelect](ctx, uts.UserTextureQuery, uts, uts.inters, v) } func (uts *UserTextureSelect) sqlScan(ctx context.Context, root *UserTextureQuery, v any) error { selector := root.sqlQuery(ctx) aggregation := make([]string, 0, len(uts.fns)) for _, fn := range uts.fns { aggregation = append(aggregation, fn(selector)) } switch n := len(*uts.selector.flds); { case n == 0 && len(aggregation) > 0: selector.Select(aggregation...) case n != 0 && len(aggregation) > 0: selector.AppendSelect(aggregation...) } rows := &sql.Rows{} query, args := selector.Query() if err := uts.driver.Query(ctx, query, args, rows); err != nil { return err } defer rows.Close() return sql.ScanSlice(rows, v) }