// Code generated by ent, DO NOT EDIT. package ent import ( "fmt" "strings" "entgo.io/ent" "entgo.io/ent/dialect/sql" "tinyskin/db/ent/texture" "tinyskin/db/ent/userprofile" "tinyskin/db/ent/usertexture" ) // UserTexture is the model entity for the UserTexture schema. type UserTexture struct { config `json:"-"` // ID of the ent. ID int `json:"id,omitempty"` // UserProfileID holds the value of the "user_profile_id" field. UserProfileID int `json:"user_profile_id,omitempty"` // TextureID holds the value of the "texture_id" field. TextureID int `json:"texture_id,omitempty"` // Type holds the value of the "type" field. Type string `json:"type,omitempty"` // Variant holds the value of the "variant" field. Variant string `json:"variant,omitempty"` // Edges holds the relations/edges for other nodes in the graph. // The values are being populated by the UserTextureQuery when eager-loading is set. Edges UserTextureEdges `json:"edges"` selectValues sql.SelectValues } // UserTextureEdges holds the relations/edges for other nodes in the graph. type UserTextureEdges struct { // UserProfile holds the value of the user_profile edge. UserProfile *UserProfile `json:"user_profile,omitempty"` // Texture holds the value of the texture edge. Texture *Texture `json:"texture,omitempty"` // loadedTypes holds the information for reporting if a // type was loaded (or requested) in eager-loading or not. loadedTypes [2]bool } // UserProfileOrErr returns the UserProfile value or an error if the edge // was not loaded in eager-loading, or loaded but was not found. func (e UserTextureEdges) UserProfileOrErr() (*UserProfile, error) { if e.loadedTypes[0] { if e.UserProfile == nil { // Edge was loaded but was not found. return nil, &NotFoundError{label: userprofile.Label} } return e.UserProfile, nil } return nil, &NotLoadedError{edge: "user_profile"} } // TextureOrErr returns the Texture value or an error if the edge // was not loaded in eager-loading, or loaded but was not found. func (e UserTextureEdges) TextureOrErr() (*Texture, error) { if e.loadedTypes[1] { if e.Texture == nil { // Edge was loaded but was not found. return nil, &NotFoundError{label: texture.Label} } return e.Texture, nil } return nil, &NotLoadedError{edge: "texture"} } // scanValues returns the types for scanning values from sql.Rows. func (*UserTexture) scanValues(columns []string) ([]any, error) { values := make([]any, len(columns)) for i := range columns { switch columns[i] { case usertexture.FieldID, usertexture.FieldUserProfileID, usertexture.FieldTextureID: values[i] = new(sql.NullInt64) case usertexture.FieldType, usertexture.FieldVariant: values[i] = new(sql.NullString) default: values[i] = new(sql.UnknownType) } } return values, nil } // assignValues assigns the values that were returned from sql.Rows (after scanning) // to the UserTexture fields. func (ut *UserTexture) assignValues(columns []string, values []any) error { if m, n := len(values), len(columns); m < n { return fmt.Errorf("mismatch number of scan values: %d != %d", m, n) } for i := range columns { switch columns[i] { case usertexture.FieldID: value, ok := values[i].(*sql.NullInt64) if !ok { return fmt.Errorf("unexpected type %T for field id", value) } ut.ID = int(value.Int64) case usertexture.FieldUserProfileID: if value, ok := values[i].(*sql.NullInt64); !ok { return fmt.Errorf("unexpected type %T for field user_profile_id", values[i]) } else if value.Valid { ut.UserProfileID = int(value.Int64) } case usertexture.FieldTextureID: if value, ok := values[i].(*sql.NullInt64); !ok { return fmt.Errorf("unexpected type %T for field texture_id", values[i]) } else if value.Valid { ut.TextureID = int(value.Int64) } case usertexture.FieldType: if value, ok := values[i].(*sql.NullString); !ok { return fmt.Errorf("unexpected type %T for field type", values[i]) } else if value.Valid { ut.Type = value.String } case usertexture.FieldVariant: if value, ok := values[i].(*sql.NullString); !ok { return fmt.Errorf("unexpected type %T for field variant", values[i]) } else if value.Valid { ut.Variant = value.String } default: ut.selectValues.Set(columns[i], values[i]) } } return nil } // Value returns the ent.Value that was dynamically selected and assigned to the UserTexture. // This includes values selected through modifiers, order, etc. func (ut *UserTexture) Value(name string) (ent.Value, error) { return ut.selectValues.Get(name) } // QueryUserProfile queries the "user_profile" edge of the UserTexture entity. func (ut *UserTexture) QueryUserProfile() *UserProfileQuery { return NewUserTextureClient(ut.config).QueryUserProfile(ut) } // QueryTexture queries the "texture" edge of the UserTexture entity. func (ut *UserTexture) QueryTexture() *TextureQuery { return NewUserTextureClient(ut.config).QueryTexture(ut) } // Update returns a builder for updating this UserTexture. // Note that you need to call UserTexture.Unwrap() before calling this method if this UserTexture // was returned from a transaction, and the transaction was committed or rolled back. func (ut *UserTexture) Update() *UserTextureUpdateOne { return NewUserTextureClient(ut.config).UpdateOne(ut) } // Unwrap unwraps the UserTexture entity that was returned from a transaction after it was closed, // so that all future queries will be executed through the driver which created the transaction. func (ut *UserTexture) Unwrap() *UserTexture { _tx, ok := ut.config.driver.(*txDriver) if !ok { panic("ent: UserTexture is not a transactional entity") } ut.config.driver = _tx.drv return ut } // String implements the fmt.Stringer. func (ut *UserTexture) String() string { var builder strings.Builder builder.WriteString("UserTexture(") builder.WriteString(fmt.Sprintf("id=%v, ", ut.ID)) builder.WriteString("user_profile_id=") builder.WriteString(fmt.Sprintf("%v", ut.UserProfileID)) builder.WriteString(", ") builder.WriteString("texture_id=") builder.WriteString(fmt.Sprintf("%v", ut.TextureID)) builder.WriteString(", ") builder.WriteString("type=") builder.WriteString(ut.Type) builder.WriteString(", ") builder.WriteString("variant=") builder.WriteString(ut.Variant) builder.WriteByte(')') return builder.String() } // UserTextures is a parsable slice of UserTexture. type UserTextures []*UserTexture