TinySkin/db/ent/texture_create.go
2023-09-08 22:05:22 +08:00

276 lines
7.7 KiB
Go

// Code generated by ent, DO NOT EDIT.
package ent
import (
"context"
"errors"
"fmt"
"entgo.io/ent/dialect/sql/sqlgraph"
"entgo.io/ent/schema/field"
"github.com/xmdhs/authlib-skin/db/ent/texture"
"github.com/xmdhs/authlib-skin/db/ent/user"
"github.com/xmdhs/authlib-skin/db/ent/userprofile"
"github.com/xmdhs/authlib-skin/db/ent/usertexture"
)
// TextureCreate is the builder for creating a Texture entity.
type TextureCreate struct {
config
mutation *TextureMutation
hooks []Hook
}
// SetTextureHash sets the "texture_hash" field.
func (tc *TextureCreate) SetTextureHash(s string) *TextureCreate {
tc.mutation.SetTextureHash(s)
return tc
}
// SetCreatedUserID sets the "created_user" edge to the User entity by ID.
func (tc *TextureCreate) SetCreatedUserID(id int) *TextureCreate {
tc.mutation.SetCreatedUserID(id)
return tc
}
// SetCreatedUser sets the "created_user" edge to the User entity.
func (tc *TextureCreate) SetCreatedUser(u *User) *TextureCreate {
return tc.SetCreatedUserID(u.ID)
}
// AddUserProfileIDs adds the "user_profile" edge to the UserProfile entity by IDs.
func (tc *TextureCreate) AddUserProfileIDs(ids ...int) *TextureCreate {
tc.mutation.AddUserProfileIDs(ids...)
return tc
}
// AddUserProfile adds the "user_profile" edges to the UserProfile entity.
func (tc *TextureCreate) AddUserProfile(u ...*UserProfile) *TextureCreate {
ids := make([]int, len(u))
for i := range u {
ids[i] = u[i].ID
}
return tc.AddUserProfileIDs(ids...)
}
// AddUsertextureIDs adds the "usertexture" edge to the UserTexture entity by IDs.
func (tc *TextureCreate) AddUsertextureIDs(ids ...int) *TextureCreate {
tc.mutation.AddUsertextureIDs(ids...)
return tc
}
// AddUsertexture adds the "usertexture" edges to the UserTexture entity.
func (tc *TextureCreate) AddUsertexture(u ...*UserTexture) *TextureCreate {
ids := make([]int, len(u))
for i := range u {
ids[i] = u[i].ID
}
return tc.AddUsertextureIDs(ids...)
}
// Mutation returns the TextureMutation object of the builder.
func (tc *TextureCreate) Mutation() *TextureMutation {
return tc.mutation
}
// Save creates the Texture in the database.
func (tc *TextureCreate) Save(ctx context.Context) (*Texture, error) {
return withHooks(ctx, tc.sqlSave, tc.mutation, tc.hooks)
}
// SaveX calls Save and panics if Save returns an error.
func (tc *TextureCreate) SaveX(ctx context.Context) *Texture {
v, err := tc.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (tc *TextureCreate) Exec(ctx context.Context) error {
_, err := tc.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (tc *TextureCreate) ExecX(ctx context.Context) {
if err := tc.Exec(ctx); err != nil {
panic(err)
}
}
// check runs all checks and user-defined validators on the builder.
func (tc *TextureCreate) check() error {
if _, ok := tc.mutation.TextureHash(); !ok {
return &ValidationError{Name: "texture_hash", err: errors.New(`ent: missing required field "Texture.texture_hash"`)}
}
if _, ok := tc.mutation.CreatedUserID(); !ok {
return &ValidationError{Name: "created_user", err: errors.New(`ent: missing required edge "Texture.created_user"`)}
}
return nil
}
func (tc *TextureCreate) sqlSave(ctx context.Context) (*Texture, error) {
if err := tc.check(); err != nil {
return nil, err
}
_node, _spec := tc.createSpec()
if err := sqlgraph.CreateNode(ctx, tc.driver, _spec); err != nil {
if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
return nil, err
}
id := _spec.ID.Value.(int64)
_node.ID = int(id)
tc.mutation.id = &_node.ID
tc.mutation.done = true
return _node, nil
}
func (tc *TextureCreate) createSpec() (*Texture, *sqlgraph.CreateSpec) {
var (
_node = &Texture{config: tc.config}
_spec = sqlgraph.NewCreateSpec(texture.Table, sqlgraph.NewFieldSpec(texture.FieldID, field.TypeInt))
)
if value, ok := tc.mutation.TextureHash(); ok {
_spec.SetField(texture.FieldTextureHash, field.TypeString, value)
_node.TextureHash = value
}
if nodes := tc.mutation.CreatedUserIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.M2O,
Inverse: false,
Table: texture.CreatedUserTable,
Columns: []string{texture.CreatedUserColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(user.FieldID, field.TypeInt),
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_node.texture_created_user = &nodes[0]
_spec.Edges = append(_spec.Edges, edge)
}
if nodes := tc.mutation.UserProfileIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.M2M,
Inverse: false,
Table: texture.UserProfileTable,
Columns: texture.UserProfilePrimaryKey,
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(userprofile.FieldID, field.TypeInt),
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_spec.Edges = append(_spec.Edges, edge)
}
if nodes := tc.mutation.UsertextureIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.O2M,
Inverse: true,
Table: texture.UsertextureTable,
Columns: []string{texture.UsertextureColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(usertexture.FieldID, field.TypeInt),
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_spec.Edges = append(_spec.Edges, edge)
}
return _node, _spec
}
// TextureCreateBulk is the builder for creating many Texture entities in bulk.
type TextureCreateBulk struct {
config
builders []*TextureCreate
}
// Save creates the Texture entities in the database.
func (tcb *TextureCreateBulk) Save(ctx context.Context) ([]*Texture, error) {
specs := make([]*sqlgraph.CreateSpec, len(tcb.builders))
nodes := make([]*Texture, len(tcb.builders))
mutators := make([]Mutator, len(tcb.builders))
for i := range tcb.builders {
func(i int, root context.Context) {
builder := tcb.builders[i]
var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
mutation, ok := m.(*TextureMutation)
if !ok {
return nil, fmt.Errorf("unexpected mutation type %T", m)
}
if err := builder.check(); err != nil {
return nil, err
}
builder.mutation = mutation
var err error
nodes[i], specs[i] = builder.createSpec()
if i < len(mutators)-1 {
_, err = mutators[i+1].Mutate(root, tcb.builders[i+1].mutation)
} else {
spec := &sqlgraph.BatchCreateSpec{Nodes: specs}
// Invoke the actual operation on the latest mutation in the chain.
if err = sqlgraph.BatchCreate(ctx, tcb.driver, spec); err != nil {
if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
}
}
if err != nil {
return nil, err
}
mutation.id = &nodes[i].ID
if specs[i].ID.Value != nil {
id := specs[i].ID.Value.(int64)
nodes[i].ID = int(id)
}
mutation.done = true
return nodes[i], nil
})
for i := len(builder.hooks) - 1; i >= 0; i-- {
mut = builder.hooks[i](mut)
}
mutators[i] = mut
}(i, ctx)
}
if len(mutators) > 0 {
if _, err := mutators[0].Mutate(ctx, tcb.builders[0].mutation); err != nil {
return nil, err
}
}
return nodes, nil
}
// SaveX is like Save, but panics if an error occurs.
func (tcb *TextureCreateBulk) SaveX(ctx context.Context) []*Texture {
v, err := tcb.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (tcb *TextureCreateBulk) Exec(ctx context.Context) error {
_, err := tcb.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (tcb *TextureCreateBulk) ExecX(ctx context.Context) {
if err := tcb.Exec(ctx); err != nil {
panic(err)
}
}