276 lines
7.7 KiB
Go
276 lines
7.7 KiB
Go
// Code generated by ent, DO NOT EDIT.
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package ent
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import (
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"context"
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"errors"
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"fmt"
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"entgo.io/ent/dialect/sql/sqlgraph"
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"entgo.io/ent/schema/field"
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"github.com/xmdhs/authlib-skin/db/ent/texture"
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"github.com/xmdhs/authlib-skin/db/ent/user"
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"github.com/xmdhs/authlib-skin/db/ent/userprofile"
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"github.com/xmdhs/authlib-skin/db/ent/usertexture"
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)
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// TextureCreate is the builder for creating a Texture entity.
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type TextureCreate struct {
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config
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mutation *TextureMutation
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hooks []Hook
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}
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// SetTextureHash sets the "texture_hash" field.
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func (tc *TextureCreate) SetTextureHash(s string) *TextureCreate {
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tc.mutation.SetTextureHash(s)
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return tc
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}
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// SetCreatedUserID sets the "created_user" edge to the User entity by ID.
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func (tc *TextureCreate) SetCreatedUserID(id int) *TextureCreate {
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tc.mutation.SetCreatedUserID(id)
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return tc
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}
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// SetCreatedUser sets the "created_user" edge to the User entity.
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func (tc *TextureCreate) SetCreatedUser(u *User) *TextureCreate {
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return tc.SetCreatedUserID(u.ID)
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}
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// AddUserProfileIDs adds the "user_profile" edge to the UserProfile entity by IDs.
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func (tc *TextureCreate) AddUserProfileIDs(ids ...int) *TextureCreate {
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tc.mutation.AddUserProfileIDs(ids...)
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return tc
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}
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// AddUserProfile adds the "user_profile" edges to the UserProfile entity.
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func (tc *TextureCreate) AddUserProfile(u ...*UserProfile) *TextureCreate {
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ids := make([]int, len(u))
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for i := range u {
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ids[i] = u[i].ID
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}
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return tc.AddUserProfileIDs(ids...)
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}
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// AddUsertextureIDs adds the "usertexture" edge to the UserTexture entity by IDs.
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func (tc *TextureCreate) AddUsertextureIDs(ids ...int) *TextureCreate {
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tc.mutation.AddUsertextureIDs(ids...)
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return tc
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}
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// AddUsertexture adds the "usertexture" edges to the UserTexture entity.
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func (tc *TextureCreate) AddUsertexture(u ...*UserTexture) *TextureCreate {
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ids := make([]int, len(u))
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for i := range u {
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ids[i] = u[i].ID
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}
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return tc.AddUsertextureIDs(ids...)
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}
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// Mutation returns the TextureMutation object of the builder.
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func (tc *TextureCreate) Mutation() *TextureMutation {
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return tc.mutation
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}
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// Save creates the Texture in the database.
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func (tc *TextureCreate) Save(ctx context.Context) (*Texture, error) {
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return withHooks(ctx, tc.sqlSave, tc.mutation, tc.hooks)
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}
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// SaveX calls Save and panics if Save returns an error.
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func (tc *TextureCreate) SaveX(ctx context.Context) *Texture {
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v, err := tc.Save(ctx)
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if err != nil {
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panic(err)
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}
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return v
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}
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// Exec executes the query.
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func (tc *TextureCreate) Exec(ctx context.Context) error {
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_, err := tc.Save(ctx)
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return err
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (tc *TextureCreate) ExecX(ctx context.Context) {
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if err := tc.Exec(ctx); err != nil {
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panic(err)
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}
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}
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// check runs all checks and user-defined validators on the builder.
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func (tc *TextureCreate) check() error {
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if _, ok := tc.mutation.TextureHash(); !ok {
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return &ValidationError{Name: "texture_hash", err: errors.New(`ent: missing required field "Texture.texture_hash"`)}
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}
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if _, ok := tc.mutation.CreatedUserID(); !ok {
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return &ValidationError{Name: "created_user", err: errors.New(`ent: missing required edge "Texture.created_user"`)}
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}
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return nil
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}
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func (tc *TextureCreate) sqlSave(ctx context.Context) (*Texture, error) {
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if err := tc.check(); err != nil {
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return nil, err
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}
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_node, _spec := tc.createSpec()
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if err := sqlgraph.CreateNode(ctx, tc.driver, _spec); err != nil {
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if sqlgraph.IsConstraintError(err) {
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err = &ConstraintError{msg: err.Error(), wrap: err}
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}
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return nil, err
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}
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id := _spec.ID.Value.(int64)
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_node.ID = int(id)
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tc.mutation.id = &_node.ID
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tc.mutation.done = true
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return _node, nil
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}
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func (tc *TextureCreate) createSpec() (*Texture, *sqlgraph.CreateSpec) {
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var (
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_node = &Texture{config: tc.config}
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_spec = sqlgraph.NewCreateSpec(texture.Table, sqlgraph.NewFieldSpec(texture.FieldID, field.TypeInt))
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)
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if value, ok := tc.mutation.TextureHash(); ok {
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_spec.SetField(texture.FieldTextureHash, field.TypeString, value)
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_node.TextureHash = value
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}
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if nodes := tc.mutation.CreatedUserIDs(); len(nodes) > 0 {
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edge := &sqlgraph.EdgeSpec{
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Rel: sqlgraph.M2O,
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Inverse: false,
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Table: texture.CreatedUserTable,
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Columns: []string{texture.CreatedUserColumn},
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Bidi: false,
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Target: &sqlgraph.EdgeTarget{
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IDSpec: sqlgraph.NewFieldSpec(user.FieldID, field.TypeInt),
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},
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}
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for _, k := range nodes {
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edge.Target.Nodes = append(edge.Target.Nodes, k)
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}
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_node.texture_created_user = &nodes[0]
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_spec.Edges = append(_spec.Edges, edge)
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}
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if nodes := tc.mutation.UserProfileIDs(); len(nodes) > 0 {
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edge := &sqlgraph.EdgeSpec{
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Rel: sqlgraph.M2M,
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Inverse: false,
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Table: texture.UserProfileTable,
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Columns: texture.UserProfilePrimaryKey,
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Bidi: false,
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Target: &sqlgraph.EdgeTarget{
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IDSpec: sqlgraph.NewFieldSpec(userprofile.FieldID, field.TypeInt),
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},
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}
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for _, k := range nodes {
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edge.Target.Nodes = append(edge.Target.Nodes, k)
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}
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_spec.Edges = append(_spec.Edges, edge)
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}
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if nodes := tc.mutation.UsertextureIDs(); len(nodes) > 0 {
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edge := &sqlgraph.EdgeSpec{
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Rel: sqlgraph.O2M,
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Inverse: true,
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Table: texture.UsertextureTable,
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Columns: []string{texture.UsertextureColumn},
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Bidi: false,
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Target: &sqlgraph.EdgeTarget{
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IDSpec: sqlgraph.NewFieldSpec(usertexture.FieldID, field.TypeInt),
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},
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}
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for _, k := range nodes {
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edge.Target.Nodes = append(edge.Target.Nodes, k)
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}
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_spec.Edges = append(_spec.Edges, edge)
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}
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return _node, _spec
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}
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// TextureCreateBulk is the builder for creating many Texture entities in bulk.
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type TextureCreateBulk struct {
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config
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builders []*TextureCreate
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}
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// Save creates the Texture entities in the database.
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func (tcb *TextureCreateBulk) Save(ctx context.Context) ([]*Texture, error) {
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specs := make([]*sqlgraph.CreateSpec, len(tcb.builders))
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nodes := make([]*Texture, len(tcb.builders))
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mutators := make([]Mutator, len(tcb.builders))
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for i := range tcb.builders {
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func(i int, root context.Context) {
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builder := tcb.builders[i]
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var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
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mutation, ok := m.(*TextureMutation)
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if !ok {
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return nil, fmt.Errorf("unexpected mutation type %T", m)
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}
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if err := builder.check(); err != nil {
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return nil, err
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}
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builder.mutation = mutation
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var err error
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nodes[i], specs[i] = builder.createSpec()
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if i < len(mutators)-1 {
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_, err = mutators[i+1].Mutate(root, tcb.builders[i+1].mutation)
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} else {
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spec := &sqlgraph.BatchCreateSpec{Nodes: specs}
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// Invoke the actual operation on the latest mutation in the chain.
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if err = sqlgraph.BatchCreate(ctx, tcb.driver, spec); err != nil {
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if sqlgraph.IsConstraintError(err) {
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err = &ConstraintError{msg: err.Error(), wrap: err}
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}
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}
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}
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if err != nil {
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return nil, err
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}
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mutation.id = &nodes[i].ID
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if specs[i].ID.Value != nil {
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id := specs[i].ID.Value.(int64)
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nodes[i].ID = int(id)
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}
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mutation.done = true
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return nodes[i], nil
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})
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for i := len(builder.hooks) - 1; i >= 0; i-- {
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mut = builder.hooks[i](mut)
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}
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mutators[i] = mut
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}(i, ctx)
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}
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if len(mutators) > 0 {
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if _, err := mutators[0].Mutate(ctx, tcb.builders[0].mutation); err != nil {
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return nil, err
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}
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}
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return nodes, nil
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}
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// SaveX is like Save, but panics if an error occurs.
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func (tcb *TextureCreateBulk) SaveX(ctx context.Context) []*Texture {
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v, err := tcb.Save(ctx)
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if err != nil {
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panic(err)
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}
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return v
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}
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// Exec executes the query.
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func (tcb *TextureCreateBulk) Exec(ctx context.Context) error {
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_, err := tcb.Save(ctx)
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return err
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (tcb *TextureCreateBulk) ExecX(ctx context.Context) {
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if err := tcb.Exec(ctx); err != nil {
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panic(err)
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}
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}
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