263 lines
7.7 KiB
Go
263 lines
7.7 KiB
Go
// Code generated by ent, DO NOT EDIT.
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package ent
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import (
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"context"
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"errors"
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"fmt"
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"entgo.io/ent/dialect/sql/sqlgraph"
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"entgo.io/ent/schema/field"
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"github.com/xmdhs/authlib-skin/db/ent/texture"
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"github.com/xmdhs/authlib-skin/db/ent/userprofile"
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"github.com/xmdhs/authlib-skin/db/ent/usertexture"
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)
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// UserTextureCreate is the builder for creating a UserTexture entity.
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type UserTextureCreate struct {
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config
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mutation *UserTextureMutation
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hooks []Hook
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}
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// SetUserProfileID sets the "user_profile_id" field.
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func (utc *UserTextureCreate) SetUserProfileID(i int) *UserTextureCreate {
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utc.mutation.SetUserProfileID(i)
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return utc
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}
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// SetTextureID sets the "texture_id" field.
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func (utc *UserTextureCreate) SetTextureID(i int) *UserTextureCreate {
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utc.mutation.SetTextureID(i)
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return utc
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}
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// SetType sets the "type" field.
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func (utc *UserTextureCreate) SetType(s string) *UserTextureCreate {
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utc.mutation.SetType(s)
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return utc
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}
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// SetVariant sets the "variant" field.
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func (utc *UserTextureCreate) SetVariant(s string) *UserTextureCreate {
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utc.mutation.SetVariant(s)
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return utc
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}
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// SetUserProfile sets the "user_profile" edge to the UserProfile entity.
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func (utc *UserTextureCreate) SetUserProfile(u *UserProfile) *UserTextureCreate {
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return utc.SetUserProfileID(u.ID)
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}
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// SetTexture sets the "texture" edge to the Texture entity.
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func (utc *UserTextureCreate) SetTexture(t *Texture) *UserTextureCreate {
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return utc.SetTextureID(t.ID)
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}
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// Mutation returns the UserTextureMutation object of the builder.
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func (utc *UserTextureCreate) Mutation() *UserTextureMutation {
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return utc.mutation
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}
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// Save creates the UserTexture in the database.
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func (utc *UserTextureCreate) Save(ctx context.Context) (*UserTexture, error) {
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return withHooks(ctx, utc.sqlSave, utc.mutation, utc.hooks)
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}
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// SaveX calls Save and panics if Save returns an error.
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func (utc *UserTextureCreate) SaveX(ctx context.Context) *UserTexture {
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v, err := utc.Save(ctx)
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if err != nil {
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panic(err)
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}
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return v
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}
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// Exec executes the query.
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func (utc *UserTextureCreate) Exec(ctx context.Context) error {
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_, err := utc.Save(ctx)
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return err
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (utc *UserTextureCreate) ExecX(ctx context.Context) {
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if err := utc.Exec(ctx); err != nil {
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panic(err)
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}
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}
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// check runs all checks and user-defined validators on the builder.
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func (utc *UserTextureCreate) check() error {
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if _, ok := utc.mutation.UserProfileID(); !ok {
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return &ValidationError{Name: "user_profile_id", err: errors.New(`ent: missing required field "UserTexture.user_profile_id"`)}
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}
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if _, ok := utc.mutation.TextureID(); !ok {
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return &ValidationError{Name: "texture_id", err: errors.New(`ent: missing required field "UserTexture.texture_id"`)}
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}
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if _, ok := utc.mutation.GetType(); !ok {
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return &ValidationError{Name: "type", err: errors.New(`ent: missing required field "UserTexture.type"`)}
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}
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if _, ok := utc.mutation.Variant(); !ok {
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return &ValidationError{Name: "variant", err: errors.New(`ent: missing required field "UserTexture.variant"`)}
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}
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if _, ok := utc.mutation.UserProfileID(); !ok {
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return &ValidationError{Name: "user_profile", err: errors.New(`ent: missing required edge "UserTexture.user_profile"`)}
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}
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if _, ok := utc.mutation.TextureID(); !ok {
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return &ValidationError{Name: "texture", err: errors.New(`ent: missing required edge "UserTexture.texture"`)}
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}
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return nil
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}
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func (utc *UserTextureCreate) sqlSave(ctx context.Context) (*UserTexture, error) {
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if err := utc.check(); err != nil {
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return nil, err
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}
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_node, _spec := utc.createSpec()
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if err := sqlgraph.CreateNode(ctx, utc.driver, _spec); err != nil {
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if sqlgraph.IsConstraintError(err) {
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err = &ConstraintError{msg: err.Error(), wrap: err}
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}
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return nil, err
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}
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id := _spec.ID.Value.(int64)
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_node.ID = int(id)
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utc.mutation.id = &_node.ID
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utc.mutation.done = true
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return _node, nil
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}
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func (utc *UserTextureCreate) createSpec() (*UserTexture, *sqlgraph.CreateSpec) {
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var (
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_node = &UserTexture{config: utc.config}
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_spec = sqlgraph.NewCreateSpec(usertexture.Table, sqlgraph.NewFieldSpec(usertexture.FieldID, field.TypeInt))
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)
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if value, ok := utc.mutation.GetType(); ok {
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_spec.SetField(usertexture.FieldType, field.TypeString, value)
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_node.Type = value
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}
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if value, ok := utc.mutation.Variant(); ok {
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_spec.SetField(usertexture.FieldVariant, field.TypeString, value)
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_node.Variant = value
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}
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if nodes := utc.mutation.UserProfileIDs(); len(nodes) > 0 {
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edge := &sqlgraph.EdgeSpec{
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Rel: sqlgraph.M2O,
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Inverse: false,
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Table: usertexture.UserProfileTable,
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Columns: []string{usertexture.UserProfileColumn},
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Bidi: false,
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Target: &sqlgraph.EdgeTarget{
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IDSpec: sqlgraph.NewFieldSpec(userprofile.FieldID, field.TypeInt),
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},
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}
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for _, k := range nodes {
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edge.Target.Nodes = append(edge.Target.Nodes, k)
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}
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_node.UserProfileID = nodes[0]
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_spec.Edges = append(_spec.Edges, edge)
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}
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if nodes := utc.mutation.TextureIDs(); len(nodes) > 0 {
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edge := &sqlgraph.EdgeSpec{
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Rel: sqlgraph.M2O,
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Inverse: false,
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Table: usertexture.TextureTable,
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Columns: []string{usertexture.TextureColumn},
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Bidi: false,
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Target: &sqlgraph.EdgeTarget{
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IDSpec: sqlgraph.NewFieldSpec(texture.FieldID, field.TypeInt),
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},
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}
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for _, k := range nodes {
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edge.Target.Nodes = append(edge.Target.Nodes, k)
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}
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_node.TextureID = nodes[0]
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_spec.Edges = append(_spec.Edges, edge)
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}
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return _node, _spec
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}
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// UserTextureCreateBulk is the builder for creating many UserTexture entities in bulk.
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type UserTextureCreateBulk struct {
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config
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builders []*UserTextureCreate
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}
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// Save creates the UserTexture entities in the database.
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func (utcb *UserTextureCreateBulk) Save(ctx context.Context) ([]*UserTexture, error) {
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specs := make([]*sqlgraph.CreateSpec, len(utcb.builders))
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nodes := make([]*UserTexture, len(utcb.builders))
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mutators := make([]Mutator, len(utcb.builders))
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for i := range utcb.builders {
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func(i int, root context.Context) {
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builder := utcb.builders[i]
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var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
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mutation, ok := m.(*UserTextureMutation)
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if !ok {
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return nil, fmt.Errorf("unexpected mutation type %T", m)
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}
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if err := builder.check(); err != nil {
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return nil, err
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}
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builder.mutation = mutation
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var err error
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nodes[i], specs[i] = builder.createSpec()
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if i < len(mutators)-1 {
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_, err = mutators[i+1].Mutate(root, utcb.builders[i+1].mutation)
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} else {
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spec := &sqlgraph.BatchCreateSpec{Nodes: specs}
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// Invoke the actual operation on the latest mutation in the chain.
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if err = sqlgraph.BatchCreate(ctx, utcb.driver, spec); err != nil {
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if sqlgraph.IsConstraintError(err) {
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err = &ConstraintError{msg: err.Error(), wrap: err}
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}
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}
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}
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if err != nil {
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return nil, err
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}
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mutation.id = &nodes[i].ID
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if specs[i].ID.Value != nil {
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id := specs[i].ID.Value.(int64)
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nodes[i].ID = int(id)
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}
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mutation.done = true
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return nodes[i], nil
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})
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for i := len(builder.hooks) - 1; i >= 0; i-- {
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mut = builder.hooks[i](mut)
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}
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mutators[i] = mut
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}(i, ctx)
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}
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if len(mutators) > 0 {
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if _, err := mutators[0].Mutate(ctx, utcb.builders[0].mutation); err != nil {
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return nil, err
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}
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}
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return nodes, nil
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}
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// SaveX is like Save, but panics if an error occurs.
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func (utcb *UserTextureCreateBulk) SaveX(ctx context.Context) []*UserTexture {
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v, err := utcb.Save(ctx)
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if err != nil {
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panic(err)
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}
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return v
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}
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// Exec executes the query.
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func (utcb *UserTextureCreateBulk) Exec(ctx context.Context) error {
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_, err := utcb.Save(ctx)
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return err
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (utcb *UserTextureCreateBulk) ExecX(ctx context.Context) {
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if err := utcb.Exec(ctx); err != nil {
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panic(err)
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}
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}
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