TinySkin/db/ent/usertexture_create.go
2023-09-08 22:05:22 +08:00

263 lines
7.7 KiB
Go

// Code generated by ent, DO NOT EDIT.
package ent
import (
"context"
"errors"
"fmt"
"entgo.io/ent/dialect/sql/sqlgraph"
"entgo.io/ent/schema/field"
"github.com/xmdhs/authlib-skin/db/ent/texture"
"github.com/xmdhs/authlib-skin/db/ent/userprofile"
"github.com/xmdhs/authlib-skin/db/ent/usertexture"
)
// UserTextureCreate is the builder for creating a UserTexture entity.
type UserTextureCreate struct {
config
mutation *UserTextureMutation
hooks []Hook
}
// SetUserProfileID sets the "user_profile_id" field.
func (utc *UserTextureCreate) SetUserProfileID(i int) *UserTextureCreate {
utc.mutation.SetUserProfileID(i)
return utc
}
// SetTextureID sets the "texture_id" field.
func (utc *UserTextureCreate) SetTextureID(i int) *UserTextureCreate {
utc.mutation.SetTextureID(i)
return utc
}
// SetType sets the "type" field.
func (utc *UserTextureCreate) SetType(s string) *UserTextureCreate {
utc.mutation.SetType(s)
return utc
}
// SetVariant sets the "variant" field.
func (utc *UserTextureCreate) SetVariant(s string) *UserTextureCreate {
utc.mutation.SetVariant(s)
return utc
}
// SetUserProfile sets the "user_profile" edge to the UserProfile entity.
func (utc *UserTextureCreate) SetUserProfile(u *UserProfile) *UserTextureCreate {
return utc.SetUserProfileID(u.ID)
}
// SetTexture sets the "texture" edge to the Texture entity.
func (utc *UserTextureCreate) SetTexture(t *Texture) *UserTextureCreate {
return utc.SetTextureID(t.ID)
}
// Mutation returns the UserTextureMutation object of the builder.
func (utc *UserTextureCreate) Mutation() *UserTextureMutation {
return utc.mutation
}
// Save creates the UserTexture in the database.
func (utc *UserTextureCreate) Save(ctx context.Context) (*UserTexture, error) {
return withHooks(ctx, utc.sqlSave, utc.mutation, utc.hooks)
}
// SaveX calls Save and panics if Save returns an error.
func (utc *UserTextureCreate) SaveX(ctx context.Context) *UserTexture {
v, err := utc.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (utc *UserTextureCreate) Exec(ctx context.Context) error {
_, err := utc.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (utc *UserTextureCreate) ExecX(ctx context.Context) {
if err := utc.Exec(ctx); err != nil {
panic(err)
}
}
// check runs all checks and user-defined validators on the builder.
func (utc *UserTextureCreate) check() error {
if _, ok := utc.mutation.UserProfileID(); !ok {
return &ValidationError{Name: "user_profile_id", err: errors.New(`ent: missing required field "UserTexture.user_profile_id"`)}
}
if _, ok := utc.mutation.TextureID(); !ok {
return &ValidationError{Name: "texture_id", err: errors.New(`ent: missing required field "UserTexture.texture_id"`)}
}
if _, ok := utc.mutation.GetType(); !ok {
return &ValidationError{Name: "type", err: errors.New(`ent: missing required field "UserTexture.type"`)}
}
if _, ok := utc.mutation.Variant(); !ok {
return &ValidationError{Name: "variant", err: errors.New(`ent: missing required field "UserTexture.variant"`)}
}
if _, ok := utc.mutation.UserProfileID(); !ok {
return &ValidationError{Name: "user_profile", err: errors.New(`ent: missing required edge "UserTexture.user_profile"`)}
}
if _, ok := utc.mutation.TextureID(); !ok {
return &ValidationError{Name: "texture", err: errors.New(`ent: missing required edge "UserTexture.texture"`)}
}
return nil
}
func (utc *UserTextureCreate) sqlSave(ctx context.Context) (*UserTexture, error) {
if err := utc.check(); err != nil {
return nil, err
}
_node, _spec := utc.createSpec()
if err := sqlgraph.CreateNode(ctx, utc.driver, _spec); err != nil {
if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
return nil, err
}
id := _spec.ID.Value.(int64)
_node.ID = int(id)
utc.mutation.id = &_node.ID
utc.mutation.done = true
return _node, nil
}
func (utc *UserTextureCreate) createSpec() (*UserTexture, *sqlgraph.CreateSpec) {
var (
_node = &UserTexture{config: utc.config}
_spec = sqlgraph.NewCreateSpec(usertexture.Table, sqlgraph.NewFieldSpec(usertexture.FieldID, field.TypeInt))
)
if value, ok := utc.mutation.GetType(); ok {
_spec.SetField(usertexture.FieldType, field.TypeString, value)
_node.Type = value
}
if value, ok := utc.mutation.Variant(); ok {
_spec.SetField(usertexture.FieldVariant, field.TypeString, value)
_node.Variant = value
}
if nodes := utc.mutation.UserProfileIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.M2O,
Inverse: false,
Table: usertexture.UserProfileTable,
Columns: []string{usertexture.UserProfileColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(userprofile.FieldID, field.TypeInt),
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_node.UserProfileID = nodes[0]
_spec.Edges = append(_spec.Edges, edge)
}
if nodes := utc.mutation.TextureIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.M2O,
Inverse: false,
Table: usertexture.TextureTable,
Columns: []string{usertexture.TextureColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(texture.FieldID, field.TypeInt),
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_node.TextureID = nodes[0]
_spec.Edges = append(_spec.Edges, edge)
}
return _node, _spec
}
// UserTextureCreateBulk is the builder for creating many UserTexture entities in bulk.
type UserTextureCreateBulk struct {
config
builders []*UserTextureCreate
}
// Save creates the UserTexture entities in the database.
func (utcb *UserTextureCreateBulk) Save(ctx context.Context) ([]*UserTexture, error) {
specs := make([]*sqlgraph.CreateSpec, len(utcb.builders))
nodes := make([]*UserTexture, len(utcb.builders))
mutators := make([]Mutator, len(utcb.builders))
for i := range utcb.builders {
func(i int, root context.Context) {
builder := utcb.builders[i]
var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
mutation, ok := m.(*UserTextureMutation)
if !ok {
return nil, fmt.Errorf("unexpected mutation type %T", m)
}
if err := builder.check(); err != nil {
return nil, err
}
builder.mutation = mutation
var err error
nodes[i], specs[i] = builder.createSpec()
if i < len(mutators)-1 {
_, err = mutators[i+1].Mutate(root, utcb.builders[i+1].mutation)
} else {
spec := &sqlgraph.BatchCreateSpec{Nodes: specs}
// Invoke the actual operation on the latest mutation in the chain.
if err = sqlgraph.BatchCreate(ctx, utcb.driver, spec); err != nil {
if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
}
}
if err != nil {
return nil, err
}
mutation.id = &nodes[i].ID
if specs[i].ID.Value != nil {
id := specs[i].ID.Value.(int64)
nodes[i].ID = int(id)
}
mutation.done = true
return nodes[i], nil
})
for i := len(builder.hooks) - 1; i >= 0; i-- {
mut = builder.hooks[i](mut)
}
mutators[i] = mut
}(i, ctx)
}
if len(mutators) > 0 {
if _, err := mutators[0].Mutate(ctx, utcb.builders[0].mutation); err != nil {
return nil, err
}
}
return nodes, nil
}
// SaveX is like Save, but panics if an error occurs.
func (utcb *UserTextureCreateBulk) SaveX(ctx context.Context) []*UserTexture {
v, err := utcb.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (utcb *UserTextureCreateBulk) Exec(ctx context.Context) error {
_, err := utcb.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (utcb *UserTextureCreateBulk) ExecX(ctx context.Context) {
if err := utcb.Exec(ctx); err != nil {
panic(err)
}
}