schedule check for folia 1.20.4+
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@ -133,58 +133,60 @@ public class VillagerChunkLimit extends VillagerOptimizerModule implements Runna
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}
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private void manageVillagerCount(@NotNull Chunk chunk) {
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// Collect all optimized and unoptimized villagers in that chunk
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List<Villager> optimized_villagers = new ArrayList<>();
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List<Villager> not_optimized_villagers = new ArrayList<>();
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scheduling.regionSpecificScheduler(chunk.getWorld(), chunk.getX(), chunk.getZ()).run(() -> {
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// Collect all optimized and unoptimized villagers in that chunk
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List<Villager> optimized_villagers = new ArrayList<>();
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List<Villager> not_optimized_villagers = new ArrayList<>();
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for (Entity entity : chunk.getEntities()) {
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if (entity.getType() != XEntityType.VILLAGER.get()) continue;
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for (Entity entity : chunk.getEntities()) {
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if (entity.getType() != XEntityType.VILLAGER.get()) continue;
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Villager villager = (Villager) entity;
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Villager villager = (Villager) entity;
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if (villagerCache.createIfAbsent(villager).isOptimized()) {
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optimized_villagers.add(villager);
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} else {
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not_optimized_villagers.add(villager);
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if (villagerCache.createIfAbsent(villager).isOptimized()) {
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optimized_villagers.add(villager);
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} else {
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not_optimized_villagers.add(villager);
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}
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}
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}
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// Check if there are more unoptimized villagers in that chunk than allowed
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final int not_optimized_villagers_too_many = not_optimized_villagers.size() - non_optimized_max_per_chunk;
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if (not_optimized_villagers_too_many > 0) {
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// Sort villagers by profession priority
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not_optimized_villagers.sort(Comparator.comparingInt(villager -> {
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final Villager.Profession profession = villager.getProfession();
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return non_optimized_removal_priority.contains(profession) ? non_optimized_removal_priority.indexOf(profession) : Integer.MAX_VALUE;
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}));
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// Remove prioritized villagers that are too many
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for (int i = 0; i < not_optimized_villagers_too_many; i++) {
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Villager villager = not_optimized_villagers.get(i);
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scheduling.entitySpecificScheduler(villager).run(kill -> {
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villager.remove();
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if (log_enabled) info("Removed unoptimized villager with profession '" +
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Util.formatEnum(villager.getProfession()) + "' at " + LocationUtil.toString(villager.getLocation()));
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}, null);
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// Check if there are more unoptimized villagers in that chunk than allowed
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final int not_optimized_villagers_too_many = not_optimized_villagers.size() - non_optimized_max_per_chunk;
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if (not_optimized_villagers_too_many > 0) {
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// Sort villagers by profession priority
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not_optimized_villagers.sort(Comparator.comparingInt(villager -> {
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final Villager.Profession profession = villager.getProfession();
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return non_optimized_removal_priority.contains(profession) ? non_optimized_removal_priority.indexOf(profession) : Integer.MAX_VALUE;
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}));
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// Remove prioritized villagers that are too many
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for (int i = 0; i < not_optimized_villagers_too_many; i++) {
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Villager villager = not_optimized_villagers.get(i);
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scheduling.entitySpecificScheduler(villager).run(kill -> {
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villager.remove();
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if (log_enabled) info("Removed unoptimized villager with profession '" +
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Util.formatEnum(villager.getProfession()) + "' at " + LocationUtil.toString(villager.getLocation()));
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}, null);
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}
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}
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}
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// Check if there are more optimized villagers in that chunk than allowed
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final int optimized_villagers_too_many = optimized_villagers.size() - optimized_max_per_chunk;
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if (optimized_villagers_too_many > 0) {
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// Sort villagers by profession priority
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optimized_villagers.sort(Comparator.comparingInt(villager -> {
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final Villager.Profession profession = villager.getProfession();
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return optimized_removal_priority.contains(profession) ? optimized_removal_priority.indexOf(profession) : Integer.MAX_VALUE;
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}));
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// Remove prioritized villagers that are too many
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for (int i = 0; i < optimized_villagers_too_many; i++) {
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Villager villager = optimized_villagers.get(i);
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scheduling.entitySpecificScheduler(villager).run(kill -> {
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villager.remove();
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if (log_enabled) info("Removed unoptimized villager with profession '" +
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Util.formatEnum(villager.getProfession()) + "' at " + LocationUtil.toString(villager.getLocation()));
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}, null);
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// Check if there are more optimized villagers in that chunk than allowed
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final int optimized_villagers_too_many = optimized_villagers.size() - optimized_max_per_chunk;
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if (optimized_villagers_too_many > 0) {
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// Sort villagers by profession priority
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optimized_villagers.sort(Comparator.comparingInt(villager -> {
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final Villager.Profession profession = villager.getProfession();
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return optimized_removal_priority.contains(profession) ? optimized_removal_priority.indexOf(profession) : Integer.MAX_VALUE;
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}));
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// Remove prioritized villagers that are too many
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for (int i = 0; i < optimized_villagers_too_many; i++) {
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Villager villager = optimized_villagers.get(i);
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scheduling.entitySpecificScheduler(villager).run(kill -> {
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villager.remove();
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if (log_enabled) info("Removed unoptimized villager with profession '" +
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Util.formatEnum(villager.getProfession()) + "' at " + LocationUtil.toString(villager.getLocation()));
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}, null);
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}
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}
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}
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});
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}
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}
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