unchain VillagerWrapper methods
rewrite some VillagerWrapper methods for better cooldown handling enable per method cooldown add javadoc for WrappedVillager rename namespaced keys
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5610b5b929
commit
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@ -5,10 +5,10 @@ import org.bukkit.NamespacedKey;
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public enum Keys {
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public enum Keys {
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OPTIMIZED(VillagerOptimizer.getKey("optimized")),
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OPTIMIZATION(VillagerOptimizer.getKey("optimization")),
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COOLDOWN_OPTIMIZE(VillagerOptimizer.getKey("optimize-cooldown")),
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LAST_OPTIMIZE(VillagerOptimizer.getKey("last-optimize")),
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COOLDOWN_EXPERIENCE(VillagerOptimizer.getKey("experience-cooldown")),
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LAST_LEVELUP(VillagerOptimizer.getKey("last-levelup")),
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WORLDTIME(VillagerOptimizer.getKey("last-restock-time"));
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LAST_RESTOCK(VillagerOptimizer.getKey("last-restock"));
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private final NamespacedKey key;
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private final NamespacedKey key;
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@ -1,6 +1,5 @@
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package me.xginko.villageroptimizer.models;
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package me.xginko.villageroptimizer.models;
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import me.xginko.villageroptimizer.VillagerOptimizer;
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import me.xginko.villageroptimizer.enums.Keys;
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import me.xginko.villageroptimizer.enums.Keys;
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import me.xginko.villageroptimizer.enums.OptimizationType;
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import me.xginko.villageroptimizer.enums.OptimizationType;
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import org.bukkit.entity.Villager;
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import org.bukkit.entity.Villager;
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@ -9,9 +8,7 @@ import org.bukkit.persistence.PersistentDataType;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.NotNull;
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public final class WrappedVillager {
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public final class WrappedVillager {
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/*
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* TODO: Refresh cache when information is read or written (but efficiently)
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* */
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private final @NotNull Villager villager;
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private final @NotNull Villager villager;
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private final @NotNull PersistentDataContainer dataContainer;
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private final @NotNull PersistentDataContainer dataContainer;
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@ -20,72 +17,132 @@ public final class WrappedVillager {
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this.dataContainer = this.villager.getPersistentDataContainer();
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this.dataContainer = this.villager.getPersistentDataContainer();
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}
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}
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/**
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* @return The villager inside the wrapper.
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*/
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public @NotNull Villager villager() {
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public @NotNull Villager villager() {
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return villager;
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return villager;
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}
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}
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public static @NotNull WrappedVillager fromCache(Villager villager) {
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/**
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return VillagerOptimizer.getVillagerManager().getOrAdd(villager);
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* @return True if the villager is optimized by the plugin, otherwise false.
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}
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*/
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public boolean isOptimized() {
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public boolean isOptimized() {
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return dataContainer.has(Keys.OPTIMIZED.key());
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return dataContainer.has(Keys.OPTIMIZATION.key());
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}
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}
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public boolean setOptimization(OptimizationType type) {
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/**
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* @param cooldown_millis The configured cooldown in millis until the next optimization is allowed to occur.
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* @return True if villager can be optimized again, otherwise false.
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*/
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public boolean canOptimize(final long cooldown_millis) {
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return getLastOptimize() + cooldown_millis <= System.currentTimeMillis();
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}
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/**
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* @param type OptimizationType the villager should be set to.
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*/
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public void setOptimization(OptimizationType type) {
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if (type.equals(OptimizationType.OFF) && isOptimized()) {
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if (type.equals(OptimizationType.OFF) && isOptimized()) {
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dataContainer.remove(Keys.OPTIMIZED.key());
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dataContainer.remove(Keys.OPTIMIZATION.key());
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villager.setAware(true);
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villager.setAware(true);
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villager.setAI(true);
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villager.setAI(true);
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} else {
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} else {
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if (isOnOptimizeCooldown()) return false;
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dataContainer.set(Keys.OPTIMIZATION.key(), PersistentDataType.STRING, type.name());
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dataContainer.set(Keys.OPTIMIZED.key(), PersistentDataType.STRING, type.name());
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villager.setAware(false);
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villager.setAware(false);
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setOptimizeCooldown(VillagerOptimizer.getConfiguration().optimize_cooldown_millis);
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}
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}
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return true;
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}
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}
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/**
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* @return The current OptimizationType of the villager.
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*/
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public @NotNull OptimizationType getOptimizationType() {
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public @NotNull OptimizationType getOptimizationType() {
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return isOptimized() ? OptimizationType.valueOf(dataContainer.get(Keys.OPTIMIZED.key(), PersistentDataType.STRING)) : OptimizationType.OFF;
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return isOptimized() ? OptimizationType.valueOf(dataContainer.get(Keys.OPTIMIZATION.key(), PersistentDataType.STRING)) : OptimizationType.OFF;
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}
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}
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public void setOptimizeCooldown(long milliseconds) {
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/**
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dataContainer.set(Keys.COOLDOWN_OPTIMIZE.key(), PersistentDataType.LONG, System.currentTimeMillis() + milliseconds);
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* Saves the system time in millis when the villager was last optimized.
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*/
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public void saveOptimizeTime() {
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dataContainer.set(Keys.LAST_OPTIMIZE.key(), PersistentDataType.LONG, System.currentTimeMillis());
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}
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}
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public long getOptimizeCooldown() {
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/**
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return dataContainer.has(Keys.COOLDOWN_OPTIMIZE.key(), PersistentDataType.LONG) ? System.currentTimeMillis() - dataContainer.get(Keys.COOLDOWN_OPTIMIZE.key(), PersistentDataType.LONG) : 0L;
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* @return The system time in millis when the villager was last optimized, 0L if the villager was never optimized.
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*/
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public long getLastOptimize() {
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return dataContainer.has(Keys.LAST_OPTIMIZE.key(), PersistentDataType.LONG) ? dataContainer.get(Keys.LAST_OPTIMIZE.key(), PersistentDataType.LONG) : 0L;
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}
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}
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public boolean isOnOptimizeCooldown() {
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/**
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return dataContainer.has(Keys.COOLDOWN_OPTIMIZE.key(), PersistentDataType.LONG) && dataContainer.get(Keys.COOLDOWN_OPTIMIZE.key(), PersistentDataType.LONG) <= System.currentTimeMillis();
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* @param cooldown_millis The configured cooldown in milliseconds you want to check against.
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}
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* @return The time left in millis until the villager can be optimized again.
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*/
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public void setExpCooldown(long milliseconds) {
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public long getOptimizeCooldownMillis(final long cooldown_millis) {
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dataContainer.set(Keys.COOLDOWN_EXPERIENCE.key(), PersistentDataType.LONG, System.currentTimeMillis() + milliseconds);
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return dataContainer.has(Keys.LAST_OPTIMIZE.key(), PersistentDataType.LONG) ? (System.currentTimeMillis() - (dataContainer.get(Keys.LAST_OPTIMIZE.key(), PersistentDataType.LONG) + cooldown_millis)) : cooldown_millis;
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}
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public boolean isOnExpCooldown() {
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return dataContainer.has(Keys.COOLDOWN_EXPERIENCE.key(), PersistentDataType.LONG) && dataContainer.get(Keys.COOLDOWN_EXPERIENCE.key(), PersistentDataType.LONG) <= System.currentTimeMillis();
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}
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}
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/**
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* @param cooldown_millis The configured cooldown in milliseconds you want to check against.
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* @return True if the villager has been loaded long enough.
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*/
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public boolean canRestock(final long cooldown_millis) {
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public boolean canRestock(final long cooldown_millis) {
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final long lastRestock = getRestockTimestamp();
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return getLastRestock() + cooldown_millis <= villager.getWorld().getFullTime();
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if (lastRestock == 0L) return true;
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return lastRestock + cooldown_millis <= villager.getWorld().getFullTime();
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}
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}
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/**
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* Restock all trading recipes.
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*/
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public void restock() {
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public void restock() {
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villager.getRecipes().forEach(recipe -> recipe.setUses(0));
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villager.getRecipes().forEach(recipe -> recipe.setUses(0));
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saveRestockTimestamp();
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}
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}
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public void saveRestockTimestamp() {
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/**
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dataContainer.set(Keys.WORLDTIME.key(), PersistentDataType.LONG, villager.getWorld().getFullTime());
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* Saves the time of the in-game world when the entity was last restocked.
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*/
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public void saveRestockTime() {
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dataContainer.set(Keys.LAST_RESTOCK.key(), PersistentDataType.LONG, villager.getWorld().getFullTime());
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}
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}
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public long getRestockTimestamp() {
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/**
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return dataContainer.has(Keys.WORLDTIME.key(), PersistentDataType.LONG) ? dataContainer.get(Keys.WORLDTIME.key(), PersistentDataType.LONG) : 0L;
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* @return The time of the in-game world when the entity was last restocked.
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*/
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public long getLastRestock() {
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return dataContainer.has(Keys.LAST_RESTOCK.key(), PersistentDataType.LONG) ? dataContainer.get(Keys.LAST_RESTOCK.key(), PersistentDataType.LONG) : 0L;
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}
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/**
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* @return The level between 1-5 calculated from the villagers experience.
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*/
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public int calculateLevel() {
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// https://minecraft.fandom.com/wiki/Trading#Mechanics
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int vilEXP = villager.getVillagerExperience();
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if (vilEXP >= 250) return 5;
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if (vilEXP >= 150) return 4;
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if (vilEXP >= 70) return 3;
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if (vilEXP >= 10) return 2;
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return 1;
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}
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/**
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* @param cooldown_millis The configured cooldown in milliseconds you want to check against.
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* @return The system time in millis when the villager was last optimized, 0L if the villager was never optimized.
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*/
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public boolean canLevelUp(final long cooldown_millis) {
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return dataContainer.has(Keys.LAST_LEVELUP.key(), PersistentDataType.LONG) && dataContainer.get(Keys.LAST_LEVELUP.key(), PersistentDataType.LONG) + cooldown_millis <= villager.getWorld().getFullTime();
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}
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/**
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* Saves the time of the in-game world when the entity was last leveled up.
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*/
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public void saveLastLevelUp() {
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dataContainer.set(Keys.LAST_LEVELUP.key(), PersistentDataType.LONG, villager.getWorld().getFullTime());
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}
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/**
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* @return The time of the in-game world when the entity was last leveled up.
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*/
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public long getLastLevelUpTime() {
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return dataContainer.has(Keys.LAST_LEVELUP.key(), PersistentDataType.LONG) ? dataContainer.get(Keys.LAST_LEVELUP.key(), PersistentDataType.LONG) : 0L;
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}
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}
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}
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}
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@ -27,6 +27,8 @@ public class BlockOptimization implements VillagerOptimizerModule, Listener {
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private final VillagerManager villagerManager;
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private final VillagerManager villagerManager;
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private final Config config;
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private final Config config;
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private final boolean shouldLog, shouldNotifyPlayer;
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private final boolean shouldLog, shouldNotifyPlayer;
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private final int maxVillagers;
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private final long cooldown;
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protected BlockOptimization() {
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protected BlockOptimization() {
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this.villagerManager = VillagerOptimizer.getVillagerManager();
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this.villagerManager = VillagerOptimizer.getVillagerManager();
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@ -36,6 +38,12 @@ public class BlockOptimization implements VillagerOptimizerModule, Listener {
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player interacts with them. If the block is broken or moved, the villager will become unoptimized\s
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player interacts with them. If the block is broken or moved, the villager will become unoptimized\s
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again once a player interacts with the villager afterwards.
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again once a player interacts with the villager afterwards.
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""");
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""");
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this.cooldown = config.getInt("optimization.methods.by-specific-block.optimize-cooldown-seconds", 600, """
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Cooldown in seconds until a villager can be optimized again by using this method. \s
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Here for configuration freedom. Recommended to leave as is to not enable any exploitable behavior.
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""") * 1000L;
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this.maxVillagers = config.getInt("optimization.methods.by-specific-block.max-villagers-per-block", 3,
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"How many villagers can be optimized at once by placing a block under them.");
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this.shouldLog = config.getBoolean("optimization.methods.by-specific-block.log", false);
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this.shouldLog = config.getBoolean("optimization.methods.by-specific-block.log", false);
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this.shouldNotifyPlayer = config.getBoolean("optimization.methods.by-specific-block.notify-player", true);
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this.shouldNotifyPlayer = config.getBoolean("optimization.methods.by-specific-block.notify-player", true);
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}
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}
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@ -61,30 +69,36 @@ public class BlockOptimization implements VillagerOptimizerModule, Listener {
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Block placed = event.getBlock();
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Block placed = event.getBlock();
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if (!config.blocks_that_disable.contains(placed.getType())) return;
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if (!config.blocks_that_disable.contains(placed.getType())) return;
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placed.getRelative(BlockFace.UP).getLocation().getNearbyEntities(0.5,1,0.5).forEach(entity -> {
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int counter = 0;
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if (entity.getType().equals(EntityType.VILLAGER)) {
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for (Entity entity : placed.getRelative(BlockFace.UP).getLocation().getNearbyEntities(0.5,1,0.5)) {
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WrappedVillager wVillager = villagerManager.getOrAdd((Villager) entity);
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if (!entity.getType().equals(EntityType.VILLAGER)) continue;
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if (!wVillager.isOptimized()) {
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if (wVillager.setOptimization(OptimizationType.BLOCK)) {
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WrappedVillager wVillager = villagerManager.getOrAdd((Villager) entity);
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if (shouldNotifyPlayer) {
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if (wVillager.isOptimized()) continue;
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Player player = event.getPlayer();
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if (counter >= maxVillagers) return;
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VillagerOptimizer.getLang(player.locale()).block_optimize_success.forEach(line -> player.sendMessage(line
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.replaceText(TextReplacementConfig.builder().matchLiteral("%villagertype%").replacement(wVillager.villager().getProfession().toString().toLowerCase()).build())
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if (wVillager.canOptimize(cooldown)) {
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.replaceText(TextReplacementConfig.builder().matchLiteral("%blocktype%").replacement(placed.getType().toString().toLowerCase()).build())
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wVillager.setOptimization(OptimizationType.BLOCK);
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));
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wVillager.saveOptimizeTime();
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}
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counter++;
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if (shouldLog)
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if (shouldNotifyPlayer) {
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VillagerOptimizer.getLog().info("Villager was optimized by block at "+wVillager.villager().getLocation());
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Player player = event.getPlayer();
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} else {
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VillagerOptimizer.getLang(player.locale()).block_optimize_success.forEach(line -> player.sendMessage(line
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if (shouldNotifyPlayer) {
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.replaceText(TextReplacementConfig.builder().matchLiteral("%villagertype%").replacement(wVillager.villager().getProfession().toString().toLowerCase()).build())
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Player player = event.getPlayer();
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.replaceText(TextReplacementConfig.builder().matchLiteral("%blocktype%").replacement(placed.getType().toString().toLowerCase()).build())
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VillagerOptimizer.getLang(player.locale()).block_on_optimize_cooldown.forEach(line -> player.sendMessage(line
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));
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.replaceText(TextReplacementConfig.builder().matchLiteral("%time%").replacement(CommonUtils.formatTime(wVillager.getOptimizeCooldown())).build())));
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}
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}
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if (shouldLog)
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}
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VillagerOptimizer.getLog().info("Villager was optimized by block at "+wVillager.villager().getLocation());
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} else {
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if (shouldNotifyPlayer) {
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Player player = event.getPlayer();
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final long optimizeCoolDown = wVillager.getOptimizeCooldownMillis(cooldown);
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VillagerOptimizer.getLang(player.locale()).block_on_optimize_cooldown.forEach(line -> player.sendMessage(line
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.replaceText(TextReplacementConfig.builder().matchLiteral("%time%").replacement(CommonUtils.formatTime(optimizeCoolDown)).build())));
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}
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}
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}
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}
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});
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}
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}
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}
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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@ -92,23 +106,28 @@ public class BlockOptimization implements VillagerOptimizerModule, Listener {
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Block broken = event.getBlock();
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Block broken = event.getBlock();
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if (!config.blocks_that_disable.contains(broken.getType())) return;
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if (!config.blocks_that_disable.contains(broken.getType())) return;
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broken.getRelative(BlockFace.UP).getLocation().getNearbyEntities(0.5,1,0.5).forEach(entity -> {
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int counter = 0;
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if (entity.getType().equals(EntityType.VILLAGER)) {
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for (Entity entity : broken.getRelative(BlockFace.UP).getLocation().getNearbyEntities(0.5,1,0.5)) {
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WrappedVillager wVillager = villagerManager.getOrAdd((Villager) entity);
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if (!entity.getType().equals(EntityType.VILLAGER)) continue;
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if (wVillager.getOptimizationType().equals(OptimizationType.BLOCK)) {
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wVillager.setOptimization(OptimizationType.OFF);
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WrappedVillager wVillager = villagerManager.getOrAdd((Villager) entity);
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if (shouldNotifyPlayer) {
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Player player = event.getPlayer();
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if (wVillager.getOptimizationType().equals(OptimizationType.BLOCK)) {
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VillagerOptimizer.getLang(player.locale()).block_unoptimize_success.forEach(line -> player.sendMessage(line
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if (counter >= maxVillagers) return;
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.replaceText(TextReplacementConfig.builder().matchLiteral("%villagertype%").replacement(wVillager.villager().getProfession().toString().toLowerCase()).build())
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.replaceText(TextReplacementConfig.builder().matchLiteral("%blocktype%").replacement(broken.getType().toString().toLowerCase()).build())
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wVillager.setOptimization(OptimizationType.OFF);
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));
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}
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if (shouldNotifyPlayer) {
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if (shouldLog)
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Player player = event.getPlayer();
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VillagerOptimizer.getLog().info("Villager unoptimized because no longer standing on optimization block at "+wVillager.villager().getLocation());
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VillagerOptimizer.getLang(player.locale()).block_unoptimize_success.forEach(line -> player.sendMessage(line
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.replaceText(TextReplacementConfig.builder().matchLiteral("%villagertype%").replacement(wVillager.villager().getProfession().toString().toLowerCase()).build())
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.replaceText(TextReplacementConfig.builder().matchLiteral("%blocktype%").replacement(broken.getType().toString().toLowerCase()).build())
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));
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}
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}
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if (shouldLog)
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VillagerOptimizer.getLog().info("Villager unoptimized because no longer standing on optimization block at "+wVillager.villager().getLocation());
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}
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}
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});
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}
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}
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}
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
|
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
|
||||||
@ -123,27 +142,28 @@ public class BlockOptimization implements VillagerOptimizerModule, Listener {
|
|||||||
config.blocks_that_disable.contains(entityLegs.getBlock().getType()) // check for blocks inside the entity's legs because of slabs and sink-in blocks
|
config.blocks_that_disable.contains(entityLegs.getBlock().getType()) // check for blocks inside the entity's legs because of slabs and sink-in blocks
|
||||||
|| config.blocks_that_disable.contains(entityLegs.clone().subtract(0,1,0).getBlock().getType())
|
|| config.blocks_that_disable.contains(entityLegs.clone().subtract(0,1,0).getBlock().getType())
|
||||||
) {
|
) {
|
||||||
if (!wVillager.isOptimized()) {
|
if (wVillager.isOptimized()) return;
|
||||||
if (wVillager.setOptimization(OptimizationType.BLOCK)) {
|
if (wVillager.canOptimize(cooldown)) {
|
||||||
if (shouldNotifyPlayer) {
|
wVillager.setOptimization(OptimizationType.BLOCK);
|
||||||
Player player = event.getPlayer();
|
wVillager.saveOptimizeTime();
|
||||||
final String vilType = wVillager.villager().getProfession().toString().toLowerCase();
|
if (shouldNotifyPlayer) {
|
||||||
final String blockType = entityLegs.getBlock().getType().toString().toLowerCase();
|
Player player = event.getPlayer();
|
||||||
VillagerOptimizer.getLang(player.locale()).block_optimize_success.forEach(line -> player.sendMessage(line
|
final String vilType = wVillager.villager().getProfession().toString().toLowerCase();
|
||||||
.replaceText(TextReplacementConfig.builder().matchLiteral("%villagertype%").replacement(vilType).build())
|
final String blockType = entityLegs.getBlock().getType().toString().toLowerCase();
|
||||||
.replaceText(TextReplacementConfig.builder().matchLiteral("%blocktype%").replacement(blockType).build())
|
VillagerOptimizer.getLang(player.locale()).block_optimize_success.forEach(line -> player.sendMessage(line
|
||||||
));
|
.replaceText(TextReplacementConfig.builder().matchLiteral("%villagertype%").replacement(vilType).build())
|
||||||
}
|
.replaceText(TextReplacementConfig.builder().matchLiteral("%blocktype%").replacement(blockType).build())
|
||||||
if (shouldLog)
|
));
|
||||||
VillagerOptimizer.getLog().info("Villager was optimized by block at "+wVillager.villager().getLocation());
|
}
|
||||||
} else {
|
if (shouldLog)
|
||||||
if (shouldNotifyPlayer) {
|
VillagerOptimizer.getLog().info("Villager was optimized by block at "+wVillager.villager().getLocation());
|
||||||
Player player = event.getPlayer();
|
} else {
|
||||||
final long optimizeCoolDown = wVillager.getOptimizeCooldown();
|
if (shouldNotifyPlayer) {
|
||||||
VillagerOptimizer.getLang(player.locale()).block_on_optimize_cooldown.forEach(line -> player.sendMessage(line
|
Player player = event.getPlayer();
|
||||||
.replaceText(TextReplacementConfig.builder().matchLiteral("%time%").replacement(CommonUtils.formatTime(optimizeCoolDown)).build()))
|
final long optimizeCoolDown = wVillager.getOptimizeCooldownMillis(cooldown);
|
||||||
);
|
VillagerOptimizer.getLang(player.locale()).block_on_optimize_cooldown.forEach(line -> player.sendMessage(line
|
||||||
}
|
.replaceText(TextReplacementConfig.builder().matchLiteral("%time%").replacement(CommonUtils.formatTime(optimizeCoolDown)).build()))
|
||||||
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
|
@ -2,10 +2,12 @@ package me.xginko.villageroptimizer.modules;
|
|||||||
|
|
||||||
import me.xginko.villageroptimizer.VillagerOptimizer;
|
import me.xginko.villageroptimizer.VillagerOptimizer;
|
||||||
import me.xginko.villageroptimizer.cache.VillagerManager;
|
import me.xginko.villageroptimizer.cache.VillagerManager;
|
||||||
|
import org.bukkit.entity.Villager;
|
||||||
import org.bukkit.event.EventHandler;
|
import org.bukkit.event.EventHandler;
|
||||||
import org.bukkit.event.EventPriority;
|
import org.bukkit.event.EventPriority;
|
||||||
import org.bukkit.event.HandlerList;
|
import org.bukkit.event.HandlerList;
|
||||||
import org.bukkit.event.Listener;
|
import org.bukkit.event.Listener;
|
||||||
|
import org.bukkit.event.inventory.InventoryCloseEvent;
|
||||||
|
|
||||||
public class LevelVillagers implements VillagerOptimizerModule, Listener {
|
public class LevelVillagers implements VillagerOptimizerModule, Listener {
|
||||||
|
|
||||||
@ -35,7 +37,9 @@ public class LevelVillagers implements VillagerOptimizerModule, Listener {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
|
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
|
||||||
private void onSomething() {
|
private void onTradeInventoryClose(InventoryCloseEvent event) {
|
||||||
|
if (event.getInventory().getHolder() instanceof Villager villager) {
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -25,6 +25,7 @@ public class NametagOptimization implements VillagerOptimizerModule, Listener {
|
|||||||
private final VillagerManager villagerManager;
|
private final VillagerManager villagerManager;
|
||||||
private final Config config;
|
private final Config config;
|
||||||
private final boolean shouldLog, shouldNotifyPlayer, consumeNametag;
|
private final boolean shouldLog, shouldNotifyPlayer, consumeNametag;
|
||||||
|
private final long cooldown;
|
||||||
|
|
||||||
protected NametagOptimization() {
|
protected NametagOptimization() {
|
||||||
this.villagerManager = VillagerOptimizer.getVillagerManager();
|
this.villagerManager = VillagerOptimizer.getVillagerManager();
|
||||||
@ -33,7 +34,12 @@ public class NametagOptimization implements VillagerOptimizerModule, Listener {
|
|||||||
Enable optimization by naming villagers to one of the names configured below.\s
|
Enable optimization by naming villagers to one of the names configured below.\s
|
||||||
Nametag optimized villagers will be unoptimized again when they are renamed to something else.
|
Nametag optimized villagers will be unoptimized again when they are renamed to something else.
|
||||||
""");
|
""");
|
||||||
this.consumeNametag = config.getBoolean("optimization.methods.by-nametag.nametags-get-consumed", true);
|
this.consumeNametag = config.getBoolean("optimization.methods.by-nametag.nametags-get-consumed", true,
|
||||||
|
"Enable or disable consumption of the used nametag item.");
|
||||||
|
this.cooldown = config.getInt("optimization.methods.by-workstation.optimize-cooldown-seconds", 600, """
|
||||||
|
Cooldown in seconds until a villager can be optimized again using a nametag. \s
|
||||||
|
Here for configuration freedom. Recommended to leave as is to not enable any exploitable behavior.
|
||||||
|
""") * 1000L;
|
||||||
this.shouldLog = config.getBoolean("optimization.methods.by-nametag.log", false);
|
this.shouldLog = config.getBoolean("optimization.methods.by-nametag.log", false);
|
||||||
this.shouldNotifyPlayer = config.getBoolean("optimization.methods.by-nametag.notify-player", true);
|
this.shouldNotifyPlayer = config.getBoolean("optimization.methods.by-nametag.notify-player", true);
|
||||||
}
|
}
|
||||||
@ -65,24 +71,26 @@ public class NametagOptimization implements VillagerOptimizerModule, Listener {
|
|||||||
Player player = event.getPlayer();
|
Player player = event.getPlayer();
|
||||||
|
|
||||||
if (config.nametags.contains(nameTag.toLowerCase())) {
|
if (config.nametags.contains(nameTag.toLowerCase())) {
|
||||||
if (!wVillager.isOptimized()) {
|
if (wVillager.isOptimized()) return;
|
||||||
if (wVillager.setOptimization(OptimizationType.NAMETAG)) {
|
if (wVillager.canOptimize(cooldown)) {
|
||||||
if (!consumeNametag) {
|
wVillager.setOptimization(OptimizationType.NAMETAG);
|
||||||
ItemStack mainHand = player.getInventory().getItemInMainHand();
|
wVillager.saveOptimizeTime();
|
||||||
ItemStack offHand = player.getInventory().getItemInOffHand();
|
if (!consumeNametag) {
|
||||||
if (mainHand.getType().equals(Material.NAME_TAG)) mainHand.add();
|
ItemStack mainHand = player.getInventory().getItemInMainHand();
|
||||||
else if (offHand.getType().equals(Material.NAME_TAG)) offHand.add();
|
ItemStack offHand = player.getInventory().getItemInOffHand();
|
||||||
}
|
if (mainHand.getType().equals(Material.NAME_TAG)) mainHand.add();
|
||||||
if (shouldNotifyPlayer)
|
else if (offHand.getType().equals(Material.NAME_TAG)) offHand.add();
|
||||||
VillagerOptimizer.getLang(player.locale()).nametag_optimize_success.forEach(player::sendMessage);
|
}
|
||||||
if (shouldLog)
|
if (shouldNotifyPlayer)
|
||||||
VillagerOptimizer.getLog().info(player.getName() + " optimized a villager using nametag: '" + nameTag + "'");
|
VillagerOptimizer.getLang(player.locale()).nametag_optimize_success.forEach(player::sendMessage);
|
||||||
} else {
|
if (shouldLog)
|
||||||
event.setCancelled(true);
|
VillagerOptimizer.getLog().info(player.getName() + " optimized a villager using nametag: '" + nameTag + "'");
|
||||||
if (shouldNotifyPlayer) {
|
} else {
|
||||||
VillagerOptimizer.getLang(player.locale()).nametag_on_optimize_cooldown.forEach(line -> player.sendMessage(line
|
event.setCancelled(true);
|
||||||
.replaceText(TextReplacementConfig.builder().matchLiteral("%time%").replacement(CommonUtils.formatTime(wVillager.getOptimizeCooldown())).build())));
|
if (shouldNotifyPlayer) {
|
||||||
}
|
final long optimizeCoolDown = wVillager.getOptimizeCooldownMillis(cooldown);
|
||||||
|
VillagerOptimizer.getLang(player.locale()).nametag_on_optimize_cooldown.forEach(line -> player.sendMessage(line
|
||||||
|
.replaceText(TextReplacementConfig.builder().matchLiteral("%time%").replacement(CommonUtils.formatTime(optimizeCoolDown)).build())));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
|
@ -58,6 +58,7 @@ public class RestockTrades implements VillagerOptimizerModule, Listener {
|
|||||||
|
|
||||||
if (wVillager.canRestock(restock_delay)) {
|
if (wVillager.canRestock(restock_delay)) {
|
||||||
wVillager.restock();
|
wVillager.restock();
|
||||||
|
wVillager.saveRestockTime();
|
||||||
if (notifyPlayer) {
|
if (notifyPlayer) {
|
||||||
Player player = event.getPlayer();
|
Player player = event.getPlayer();
|
||||||
VillagerOptimizer.getLang(player.locale()).trades_restocked.forEach(line -> player.sendMessage(line
|
VillagerOptimizer.getLang(player.locale()).trades_restocked.forEach(line -> player.sendMessage(line
|
||||||
|
@ -20,6 +20,8 @@ public interface VillagerOptimizerModule {
|
|||||||
modules.add(new WorkstationOptimization());
|
modules.add(new WorkstationOptimization());
|
||||||
modules.add(new PreventVillagerDamage());
|
modules.add(new PreventVillagerDamage());
|
||||||
modules.add(new PreventVillagerTargetting());
|
modules.add(new PreventVillagerTargetting());
|
||||||
|
modules.add(new RestockTrades());
|
||||||
|
modules.add(new LevelVillagers());
|
||||||
|
|
||||||
for (VillagerOptimizerModule module : modules) {
|
for (VillagerOptimizerModule module : modules) {
|
||||||
if (module.shouldEnable()) module.enable();
|
if (module.shouldEnable()) module.enable();
|
||||||
|
@ -25,6 +25,7 @@ public class WorkstationOptimization implements VillagerOptimizerModule, Listene
|
|||||||
private final VillagerManager villagerManager;
|
private final VillagerManager villagerManager;
|
||||||
private final Config config;
|
private final Config config;
|
||||||
private final boolean shouldLog, shouldNotifyPlayer;
|
private final boolean shouldLog, shouldNotifyPlayer;
|
||||||
|
private final long cooldown;
|
||||||
private final double search_radius;
|
private final double search_radius;
|
||||||
|
|
||||||
protected WorkstationOptimization() {
|
protected WorkstationOptimization() {
|
||||||
@ -38,6 +39,10 @@ public class WorkstationOptimization implements VillagerOptimizerModule, Listene
|
|||||||
The radius in blocks a villager can be away from the player when he places a workstation.\s
|
The radius in blocks a villager can be away from the player when he places a workstation.\s
|
||||||
The closest unoptimized villager to the player will be optimized.
|
The closest unoptimized villager to the player will be optimized.
|
||||||
""");
|
""");
|
||||||
|
this.cooldown = config.getInt("optimization.methods.by-workstation.optimize-cooldown-seconds", 600, """
|
||||||
|
Cooldown in seconds until a villager can be optimized again using this method. \s
|
||||||
|
Here for configuration freedom. Recommended to leave as is to not enable any exploitable behavior.
|
||||||
|
""") * 1000L;
|
||||||
this.shouldLog = config.getBoolean("optimization.methods.by-workstation.log", false);
|
this.shouldLog = config.getBoolean("optimization.methods.by-workstation.log", false);
|
||||||
this.shouldNotifyPlayer = config.getBoolean("optimization.methods.by-workstation.notify-player", true);
|
this.shouldNotifyPlayer = config.getBoolean("optimization.methods.by-workstation.notify-player", true);
|
||||||
}
|
}
|
||||||
@ -81,7 +86,9 @@ public class WorkstationOptimization implements VillagerOptimizerModule, Listene
|
|||||||
|
|
||||||
if (closest == null) return;
|
if (closest == null) return;
|
||||||
|
|
||||||
if (closest.setOptimization(OptimizationType.WORKSTATION)) {
|
if (closest.canOptimize(cooldown)) {
|
||||||
|
closest.setOptimization(OptimizationType.WORKSTATION);
|
||||||
|
closest.saveOptimizeTime();
|
||||||
if (shouldNotifyPlayer) {
|
if (shouldNotifyPlayer) {
|
||||||
Player player = event.getPlayer();
|
Player player = event.getPlayer();
|
||||||
final String vilType = closest.villager().getProfession().toString().toLowerCase();
|
final String vilType = closest.villager().getProfession().toString().toLowerCase();
|
||||||
@ -96,7 +103,7 @@ public class WorkstationOptimization implements VillagerOptimizerModule, Listene
|
|||||||
} else {
|
} else {
|
||||||
if (shouldNotifyPlayer) {
|
if (shouldNotifyPlayer) {
|
||||||
Player player = event.getPlayer();
|
Player player = event.getPlayer();
|
||||||
final long optimizeCoolDown = closest.getOptimizeCooldown();
|
final long optimizeCoolDown = closest.getOptimizeCooldownMillis(cooldown);
|
||||||
VillagerOptimizer.getLang(player.locale()).nametag_on_optimize_cooldown.forEach(line -> player.sendMessage(line
|
VillagerOptimizer.getLang(player.locale()).nametag_on_optimize_cooldown.forEach(line -> player.sendMessage(line
|
||||||
.replaceText(TextReplacementConfig.builder().matchLiteral("%time%").replacement(CommonUtils.formatTime(optimizeCoolDown)).build())
|
.replaceText(TextReplacementConfig.builder().matchLiteral("%time%").replacement(CommonUtils.formatTime(optimizeCoolDown)).build())
|
||||||
));
|
));
|
||||||
|
Loading…
x
Reference in New Issue
Block a user