unchain VillagerWrapper methods

rewrite some VillagerWrapper methods for better cooldown handling
enable per method cooldown
add javadoc for WrappedVillager
rename namespaced keys
This commit is contained in:
xGinko 2023-09-09 01:52:04 +02:00
parent 5610b5b929
commit 8b82d2994d
8 changed files with 221 additions and 122 deletions

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@ -5,10 +5,10 @@ import org.bukkit.NamespacedKey;
public enum Keys {
OPTIMIZED(VillagerOptimizer.getKey("optimized")),
COOLDOWN_OPTIMIZE(VillagerOptimizer.getKey("optimize-cooldown")),
COOLDOWN_EXPERIENCE(VillagerOptimizer.getKey("experience-cooldown")),
WORLDTIME(VillagerOptimizer.getKey("last-restock-time"));
OPTIMIZATION(VillagerOptimizer.getKey("optimization")),
LAST_OPTIMIZE(VillagerOptimizer.getKey("last-optimize")),
LAST_LEVELUP(VillagerOptimizer.getKey("last-levelup")),
LAST_RESTOCK(VillagerOptimizer.getKey("last-restock"));
private final NamespacedKey key;

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@ -1,6 +1,5 @@
package me.xginko.villageroptimizer.models;
import me.xginko.villageroptimizer.VillagerOptimizer;
import me.xginko.villageroptimizer.enums.Keys;
import me.xginko.villageroptimizer.enums.OptimizationType;
import org.bukkit.entity.Villager;
@ -9,9 +8,7 @@ import org.bukkit.persistence.PersistentDataType;
import org.jetbrains.annotations.NotNull;
public final class WrappedVillager {
/*
* TODO: Refresh cache when information is read or written (but efficiently)
* */
private final @NotNull Villager villager;
private final @NotNull PersistentDataContainer dataContainer;
@ -20,72 +17,132 @@ public final class WrappedVillager {
this.dataContainer = this.villager.getPersistentDataContainer();
}
/**
* @return The villager inside the wrapper.
*/
public @NotNull Villager villager() {
return villager;
}
public static @NotNull WrappedVillager fromCache(Villager villager) {
return VillagerOptimizer.getVillagerManager().getOrAdd(villager);
}
/**
* @return True if the villager is optimized by the plugin, otherwise false.
*/
public boolean isOptimized() {
return dataContainer.has(Keys.OPTIMIZED.key());
return dataContainer.has(Keys.OPTIMIZATION.key());
}
public boolean setOptimization(OptimizationType type) {
/**
* @param cooldown_millis The configured cooldown in millis until the next optimization is allowed to occur.
* @return True if villager can be optimized again, otherwise false.
*/
public boolean canOptimize(final long cooldown_millis) {
return getLastOptimize() + cooldown_millis <= System.currentTimeMillis();
}
/**
* @param type OptimizationType the villager should be set to.
*/
public void setOptimization(OptimizationType type) {
if (type.equals(OptimizationType.OFF) && isOptimized()) {
dataContainer.remove(Keys.OPTIMIZED.key());
dataContainer.remove(Keys.OPTIMIZATION.key());
villager.setAware(true);
villager.setAI(true);
} else {
if (isOnOptimizeCooldown()) return false;
dataContainer.set(Keys.OPTIMIZED.key(), PersistentDataType.STRING, type.name());
dataContainer.set(Keys.OPTIMIZATION.key(), PersistentDataType.STRING, type.name());
villager.setAware(false);
setOptimizeCooldown(VillagerOptimizer.getConfiguration().optimize_cooldown_millis);
}
return true;
}
/**
* @return The current OptimizationType of the villager.
*/
public @NotNull OptimizationType getOptimizationType() {
return isOptimized() ? OptimizationType.valueOf(dataContainer.get(Keys.OPTIMIZED.key(), PersistentDataType.STRING)) : OptimizationType.OFF;
return isOptimized() ? OptimizationType.valueOf(dataContainer.get(Keys.OPTIMIZATION.key(), PersistentDataType.STRING)) : OptimizationType.OFF;
}
public void setOptimizeCooldown(long milliseconds) {
dataContainer.set(Keys.COOLDOWN_OPTIMIZE.key(), PersistentDataType.LONG, System.currentTimeMillis() + milliseconds);
/**
* Saves the system time in millis when the villager was last optimized.
*/
public void saveOptimizeTime() {
dataContainer.set(Keys.LAST_OPTIMIZE.key(), PersistentDataType.LONG, System.currentTimeMillis());
}
public long getOptimizeCooldown() {
return dataContainer.has(Keys.COOLDOWN_OPTIMIZE.key(), PersistentDataType.LONG) ? System.currentTimeMillis() - dataContainer.get(Keys.COOLDOWN_OPTIMIZE.key(), PersistentDataType.LONG) : 0L;
/**
* @return The system time in millis when the villager was last optimized, 0L if the villager was never optimized.
*/
public long getLastOptimize() {
return dataContainer.has(Keys.LAST_OPTIMIZE.key(), PersistentDataType.LONG) ? dataContainer.get(Keys.LAST_OPTIMIZE.key(), PersistentDataType.LONG) : 0L;
}
public boolean isOnOptimizeCooldown() {
return dataContainer.has(Keys.COOLDOWN_OPTIMIZE.key(), PersistentDataType.LONG) && dataContainer.get(Keys.COOLDOWN_OPTIMIZE.key(), PersistentDataType.LONG) <= System.currentTimeMillis();
}
public void setExpCooldown(long milliseconds) {
dataContainer.set(Keys.COOLDOWN_EXPERIENCE.key(), PersistentDataType.LONG, System.currentTimeMillis() + milliseconds);
}
public boolean isOnExpCooldown() {
return dataContainer.has(Keys.COOLDOWN_EXPERIENCE.key(), PersistentDataType.LONG) && dataContainer.get(Keys.COOLDOWN_EXPERIENCE.key(), PersistentDataType.LONG) <= System.currentTimeMillis();
/**
* @param cooldown_millis The configured cooldown in milliseconds you want to check against.
* @return The time left in millis until the villager can be optimized again.
*/
public long getOptimizeCooldownMillis(final long cooldown_millis) {
return dataContainer.has(Keys.LAST_OPTIMIZE.key(), PersistentDataType.LONG) ? (System.currentTimeMillis() - (dataContainer.get(Keys.LAST_OPTIMIZE.key(), PersistentDataType.LONG) + cooldown_millis)) : cooldown_millis;
}
/**
* @param cooldown_millis The configured cooldown in milliseconds you want to check against.
* @return True if the villager has been loaded long enough.
*/
public boolean canRestock(final long cooldown_millis) {
final long lastRestock = getRestockTimestamp();
if (lastRestock == 0L) return true;
return lastRestock + cooldown_millis <= villager.getWorld().getFullTime();
return getLastRestock() + cooldown_millis <= villager.getWorld().getFullTime();
}
/**
* Restock all trading recipes.
*/
public void restock() {
villager.getRecipes().forEach(recipe -> recipe.setUses(0));
saveRestockTimestamp();
}
public void saveRestockTimestamp() {
dataContainer.set(Keys.WORLDTIME.key(), PersistentDataType.LONG, villager.getWorld().getFullTime());
/**
* Saves the time of the in-game world when the entity was last restocked.
*/
public void saveRestockTime() {
dataContainer.set(Keys.LAST_RESTOCK.key(), PersistentDataType.LONG, villager.getWorld().getFullTime());
}
public long getRestockTimestamp() {
return dataContainer.has(Keys.WORLDTIME.key(), PersistentDataType.LONG) ? dataContainer.get(Keys.WORLDTIME.key(), PersistentDataType.LONG) : 0L;
/**
* @return The time of the in-game world when the entity was last restocked.
*/
public long getLastRestock() {
return dataContainer.has(Keys.LAST_RESTOCK.key(), PersistentDataType.LONG) ? dataContainer.get(Keys.LAST_RESTOCK.key(), PersistentDataType.LONG) : 0L;
}
/**
* @return The level between 1-5 calculated from the villagers experience.
*/
public int calculateLevel() {
// https://minecraft.fandom.com/wiki/Trading#Mechanics
int vilEXP = villager.getVillagerExperience();
if (vilEXP >= 250) return 5;
if (vilEXP >= 150) return 4;
if (vilEXP >= 70) return 3;
if (vilEXP >= 10) return 2;
return 1;
}
/**
* @param cooldown_millis The configured cooldown in milliseconds you want to check against.
* @return The system time in millis when the villager was last optimized, 0L if the villager was never optimized.
*/
public boolean canLevelUp(final long cooldown_millis) {
return dataContainer.has(Keys.LAST_LEVELUP.key(), PersistentDataType.LONG) && dataContainer.get(Keys.LAST_LEVELUP.key(), PersistentDataType.LONG) + cooldown_millis <= villager.getWorld().getFullTime();
}
/**
* Saves the time of the in-game world when the entity was last leveled up.
*/
public void saveLastLevelUp() {
dataContainer.set(Keys.LAST_LEVELUP.key(), PersistentDataType.LONG, villager.getWorld().getFullTime());
}
/**
* @return The time of the in-game world when the entity was last leveled up.
*/
public long getLastLevelUpTime() {
return dataContainer.has(Keys.LAST_LEVELUP.key(), PersistentDataType.LONG) ? dataContainer.get(Keys.LAST_LEVELUP.key(), PersistentDataType.LONG) : 0L;
}
}

View File

@ -27,6 +27,8 @@ public class BlockOptimization implements VillagerOptimizerModule, Listener {
private final VillagerManager villagerManager;
private final Config config;
private final boolean shouldLog, shouldNotifyPlayer;
private final int maxVillagers;
private final long cooldown;
protected BlockOptimization() {
this.villagerManager = VillagerOptimizer.getVillagerManager();
@ -36,6 +38,12 @@ public class BlockOptimization implements VillagerOptimizerModule, Listener {
player interacts with them. If the block is broken or moved, the villager will become unoptimized\s
again once a player interacts with the villager afterwards.
""");
this.cooldown = config.getInt("optimization.methods.by-specific-block.optimize-cooldown-seconds", 600, """
Cooldown in seconds until a villager can be optimized again by using this method. \s
Here for configuration freedom. Recommended to leave as is to not enable any exploitable behavior.
""") * 1000L;
this.maxVillagers = config.getInt("optimization.methods.by-specific-block.max-villagers-per-block", 3,
"How many villagers can be optimized at once by placing a block under them.");
this.shouldLog = config.getBoolean("optimization.methods.by-specific-block.log", false);
this.shouldNotifyPlayer = config.getBoolean("optimization.methods.by-specific-block.notify-player", true);
}
@ -61,11 +69,18 @@ public class BlockOptimization implements VillagerOptimizerModule, Listener {
Block placed = event.getBlock();
if (!config.blocks_that_disable.contains(placed.getType())) return;
placed.getRelative(BlockFace.UP).getLocation().getNearbyEntities(0.5,1,0.5).forEach(entity -> {
if (entity.getType().equals(EntityType.VILLAGER)) {
int counter = 0;
for (Entity entity : placed.getRelative(BlockFace.UP).getLocation().getNearbyEntities(0.5,1,0.5)) {
if (!entity.getType().equals(EntityType.VILLAGER)) continue;
WrappedVillager wVillager = villagerManager.getOrAdd((Villager) entity);
if (!wVillager.isOptimized()) {
if (wVillager.setOptimization(OptimizationType.BLOCK)) {
if (wVillager.isOptimized()) continue;
if (counter >= maxVillagers) return;
if (wVillager.canOptimize(cooldown)) {
wVillager.setOptimization(OptimizationType.BLOCK);
wVillager.saveOptimizeTime();
counter++;
if (shouldNotifyPlayer) {
Player player = event.getPlayer();
VillagerOptimizer.getLang(player.locale()).block_optimize_success.forEach(line -> player.sendMessage(line
@ -78,25 +93,30 @@ public class BlockOptimization implements VillagerOptimizerModule, Listener {
} else {
if (shouldNotifyPlayer) {
Player player = event.getPlayer();
final long optimizeCoolDown = wVillager.getOptimizeCooldownMillis(cooldown);
VillagerOptimizer.getLang(player.locale()).block_on_optimize_cooldown.forEach(line -> player.sendMessage(line
.replaceText(TextReplacementConfig.builder().matchLiteral("%time%").replacement(CommonUtils.formatTime(wVillager.getOptimizeCooldown())).build())));
.replaceText(TextReplacementConfig.builder().matchLiteral("%time%").replacement(CommonUtils.formatTime(optimizeCoolDown)).build())));
}
}
}
}
});
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
private void onBlockBreak(BlockBreakEvent event) {
Block broken = event.getBlock();
if (!config.blocks_that_disable.contains(broken.getType())) return;
broken.getRelative(BlockFace.UP).getLocation().getNearbyEntities(0.5,1,0.5).forEach(entity -> {
if (entity.getType().equals(EntityType.VILLAGER)) {
int counter = 0;
for (Entity entity : broken.getRelative(BlockFace.UP).getLocation().getNearbyEntities(0.5,1,0.5)) {
if (!entity.getType().equals(EntityType.VILLAGER)) continue;
WrappedVillager wVillager = villagerManager.getOrAdd((Villager) entity);
if (wVillager.getOptimizationType().equals(OptimizationType.BLOCK)) {
if (counter >= maxVillagers) return;
wVillager.setOptimization(OptimizationType.OFF);
if (shouldNotifyPlayer) {
Player player = event.getPlayer();
VillagerOptimizer.getLang(player.locale()).block_unoptimize_success.forEach(line -> player.sendMessage(line
@ -108,7 +128,6 @@ public class BlockOptimization implements VillagerOptimizerModule, Listener {
VillagerOptimizer.getLog().info("Villager unoptimized because no longer standing on optimization block at "+wVillager.villager().getLocation());
}
}
});
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
@ -123,8 +142,10 @@ public class BlockOptimization implements VillagerOptimizerModule, Listener {
config.blocks_that_disable.contains(entityLegs.getBlock().getType()) // check for blocks inside the entity's legs because of slabs and sink-in blocks
|| config.blocks_that_disable.contains(entityLegs.clone().subtract(0,1,0).getBlock().getType())
) {
if (!wVillager.isOptimized()) {
if (wVillager.setOptimization(OptimizationType.BLOCK)) {
if (wVillager.isOptimized()) return;
if (wVillager.canOptimize(cooldown)) {
wVillager.setOptimization(OptimizationType.BLOCK);
wVillager.saveOptimizeTime();
if (shouldNotifyPlayer) {
Player player = event.getPlayer();
final String vilType = wVillager.villager().getProfession().toString().toLowerCase();
@ -139,13 +160,12 @@ public class BlockOptimization implements VillagerOptimizerModule, Listener {
} else {
if (shouldNotifyPlayer) {
Player player = event.getPlayer();
final long optimizeCoolDown = wVillager.getOptimizeCooldown();
final long optimizeCoolDown = wVillager.getOptimizeCooldownMillis(cooldown);
VillagerOptimizer.getLang(player.locale()).block_on_optimize_cooldown.forEach(line -> player.sendMessage(line
.replaceText(TextReplacementConfig.builder().matchLiteral("%time%").replacement(CommonUtils.formatTime(optimizeCoolDown)).build()))
);
}
}
}
} else {
if (wVillager.getOptimizationType().equals(OptimizationType.BLOCK)) {
wVillager.setOptimization(OptimizationType.OFF);

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@ -2,10 +2,12 @@ package me.xginko.villageroptimizer.modules;
import me.xginko.villageroptimizer.VillagerOptimizer;
import me.xginko.villageroptimizer.cache.VillagerManager;
import org.bukkit.entity.Villager;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.HandlerList;
import org.bukkit.event.Listener;
import org.bukkit.event.inventory.InventoryCloseEvent;
public class LevelVillagers implements VillagerOptimizerModule, Listener {
@ -35,7 +37,9 @@ public class LevelVillagers implements VillagerOptimizerModule, Listener {
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
private void onSomething() {
private void onTradeInventoryClose(InventoryCloseEvent event) {
if (event.getInventory().getHolder() instanceof Villager villager) {
}
}
}

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@ -25,6 +25,7 @@ public class NametagOptimization implements VillagerOptimizerModule, Listener {
private final VillagerManager villagerManager;
private final Config config;
private final boolean shouldLog, shouldNotifyPlayer, consumeNametag;
private final long cooldown;
protected NametagOptimization() {
this.villagerManager = VillagerOptimizer.getVillagerManager();
@ -33,7 +34,12 @@ public class NametagOptimization implements VillagerOptimizerModule, Listener {
Enable optimization by naming villagers to one of the names configured below.\s
Nametag optimized villagers will be unoptimized again when they are renamed to something else.
""");
this.consumeNametag = config.getBoolean("optimization.methods.by-nametag.nametags-get-consumed", true);
this.consumeNametag = config.getBoolean("optimization.methods.by-nametag.nametags-get-consumed", true,
"Enable or disable consumption of the used nametag item.");
this.cooldown = config.getInt("optimization.methods.by-workstation.optimize-cooldown-seconds", 600, """
Cooldown in seconds until a villager can be optimized again using a nametag. \s
Here for configuration freedom. Recommended to leave as is to not enable any exploitable behavior.
""") * 1000L;
this.shouldLog = config.getBoolean("optimization.methods.by-nametag.log", false);
this.shouldNotifyPlayer = config.getBoolean("optimization.methods.by-nametag.notify-player", true);
}
@ -65,8 +71,10 @@ public class NametagOptimization implements VillagerOptimizerModule, Listener {
Player player = event.getPlayer();
if (config.nametags.contains(nameTag.toLowerCase())) {
if (!wVillager.isOptimized()) {
if (wVillager.setOptimization(OptimizationType.NAMETAG)) {
if (wVillager.isOptimized()) return;
if (wVillager.canOptimize(cooldown)) {
wVillager.setOptimization(OptimizationType.NAMETAG);
wVillager.saveOptimizeTime();
if (!consumeNametag) {
ItemStack mainHand = player.getInventory().getItemInMainHand();
ItemStack offHand = player.getInventory().getItemInOffHand();
@ -80,9 +88,9 @@ public class NametagOptimization implements VillagerOptimizerModule, Listener {
} else {
event.setCancelled(true);
if (shouldNotifyPlayer) {
final long optimizeCoolDown = wVillager.getOptimizeCooldownMillis(cooldown);
VillagerOptimizer.getLang(player.locale()).nametag_on_optimize_cooldown.forEach(line -> player.sendMessage(line
.replaceText(TextReplacementConfig.builder().matchLiteral("%time%").replacement(CommonUtils.formatTime(wVillager.getOptimizeCooldown())).build())));
}
.replaceText(TextReplacementConfig.builder().matchLiteral("%time%").replacement(CommonUtils.formatTime(optimizeCoolDown)).build())));
}
}
} else {

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@ -58,6 +58,7 @@ public class RestockTrades implements VillagerOptimizerModule, Listener {
if (wVillager.canRestock(restock_delay)) {
wVillager.restock();
wVillager.saveRestockTime();
if (notifyPlayer) {
Player player = event.getPlayer();
VillagerOptimizer.getLang(player.locale()).trades_restocked.forEach(line -> player.sendMessage(line

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@ -20,6 +20,8 @@ public interface VillagerOptimizerModule {
modules.add(new WorkstationOptimization());
modules.add(new PreventVillagerDamage());
modules.add(new PreventVillagerTargetting());
modules.add(new RestockTrades());
modules.add(new LevelVillagers());
for (VillagerOptimizerModule module : modules) {
if (module.shouldEnable()) module.enable();

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@ -25,6 +25,7 @@ public class WorkstationOptimization implements VillagerOptimizerModule, Listene
private final VillagerManager villagerManager;
private final Config config;
private final boolean shouldLog, shouldNotifyPlayer;
private final long cooldown;
private final double search_radius;
protected WorkstationOptimization() {
@ -38,6 +39,10 @@ public class WorkstationOptimization implements VillagerOptimizerModule, Listene
The radius in blocks a villager can be away from the player when he places a workstation.\s
The closest unoptimized villager to the player will be optimized.
""");
this.cooldown = config.getInt("optimization.methods.by-workstation.optimize-cooldown-seconds", 600, """
Cooldown in seconds until a villager can be optimized again using this method. \s
Here for configuration freedom. Recommended to leave as is to not enable any exploitable behavior.
""") * 1000L;
this.shouldLog = config.getBoolean("optimization.methods.by-workstation.log", false);
this.shouldNotifyPlayer = config.getBoolean("optimization.methods.by-workstation.notify-player", true);
}
@ -81,7 +86,9 @@ public class WorkstationOptimization implements VillagerOptimizerModule, Listene
if (closest == null) return;
if (closest.setOptimization(OptimizationType.WORKSTATION)) {
if (closest.canOptimize(cooldown)) {
closest.setOptimization(OptimizationType.WORKSTATION);
closest.saveOptimizeTime();
if (shouldNotifyPlayer) {
Player player = event.getPlayer();
final String vilType = closest.villager().getProfession().toString().toLowerCase();
@ -96,7 +103,7 @@ public class WorkstationOptimization implements VillagerOptimizerModule, Listene
} else {
if (shouldNotifyPlayer) {
Player player = event.getPlayer();
final long optimizeCoolDown = closest.getOptimizeCooldown();
final long optimizeCoolDown = closest.getOptimizeCooldownMillis(cooldown);
VillagerOptimizer.getLang(player.locale()).nametag_on_optimize_cooldown.forEach(line -> player.sendMessage(line
.replaceText(TextReplacementConfig.builder().matchLiteral("%time%").replacement(CommonUtils.formatTime(optimizeCoolDown)).build())
));