fix config leftovers
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df22518519
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@ -153,7 +153,7 @@ public final class WrappedVillager {
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/**
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/**
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* @param cooldown_millis The configured cooldown in milliseconds you want to check against.
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* @param cooldown_millis The configured cooldown in milliseconds you want to check against.
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* @return The system time in millis when the villager was last optimized, 0L if the villager was never optimized.
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* @return Whether the villager can be leveled up or not with the checked milliseconds
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*/
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*/
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public boolean canLevelUp(final long cooldown_millis) {
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public boolean canLevelUp(final long cooldown_millis) {
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return getLastLevelUpTime() + cooldown_millis <= villager.getWorld().getFullTime();
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return getLastLevelUpTime() + cooldown_millis <= villager.getWorld().getFullTime();
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@ -10,9 +10,7 @@ import me.xginko.villageroptimizer.events.VillagerOptimizeEvent;
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import me.xginko.villageroptimizer.events.VillagerUnoptimizeEvent;
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import me.xginko.villageroptimizer.events.VillagerUnoptimizeEvent;
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import me.xginko.villageroptimizer.modules.VillagerOptimizerModule;
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import me.xginko.villageroptimizer.modules.VillagerOptimizerModule;
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import me.xginko.villageroptimizer.utils.CommonUtil;
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import me.xginko.villageroptimizer.utils.CommonUtil;
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import net.kyori.adventure.text.Component;
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import net.kyori.adventure.text.TextReplacementConfig;
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import net.kyori.adventure.text.TextReplacementConfig;
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import net.kyori.adventure.text.minimessage.MiniMessage;
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import org.bukkit.Location;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.Block;
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@ -30,10 +28,9 @@ import org.bukkit.event.block.BlockPlaceEvent;
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public class OptimizeByWorkstation implements VillagerOptimizerModule, Listener {
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public class OptimizeByWorkstation implements VillagerOptimizerModule, Listener {
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private final VillagerCache villagerCache;
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private final VillagerCache villagerCache;
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private final Component optimizeName;
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private final long cooldown;
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private final long cooldown;
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private final double search_radius;
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private final double search_radius;
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private final boolean onlyWhileSneaking, shouldRename, overwrite_name, shouldLog, shouldNotifyPlayer;
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private final boolean onlyWhileSneaking, shouldLog, shouldNotifyPlayer;
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public OptimizeByWorkstation() {
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public OptimizeByWorkstation() {
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shouldEnable();
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shouldEnable();
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@ -52,12 +49,6 @@ public class OptimizeByWorkstation implements VillagerOptimizerModule, Listener
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"Only optimize/unoptimize by workstation when player is sneaking during place or break");
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"Only optimize/unoptimize by workstation when player is sneaking during place or break");
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this.shouldNotifyPlayer = config.getBoolean("optimization-methods.workstation-optimization.notify-player", true,
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this.shouldNotifyPlayer = config.getBoolean("optimization-methods.workstation-optimization.notify-player", true,
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"Sends players a message when they successfully optimized a villager.");
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"Sends players a message when they successfully optimized a villager.");
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this.shouldRename = config.getBoolean("optimization-methods.workstation-optimization.rename-optimized-villagers.enable", true,
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"Renames villagers to what you configure below when they're optimized.");
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this.overwrite_name = config.getBoolean("optimization-methods.workstation-optimization.rename-optimized-villagers.overwrite-previous-name", false,
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"Whether to overwrite the previous name or not.");
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this.optimizeName = MiniMessage.miniMessage().deserialize(config.getString("optimization-methods.workstation-optimization.rename-optimized-villagers.name", "<green>Workstation Optimized",
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"The MiniMessage formatted name to give optimized villagers."));
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this.shouldLog = config.getBoolean("optimization-methods.workstation-optimization.log", false);
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this.shouldLog = config.getBoolean("optimization-methods.workstation-optimization.log", false);
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}
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}
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