semantics
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@ -58,7 +58,7 @@ public class WorkstationOptimization implements VillagerOptimizerModule, Listene
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The closest unoptimized villager to the player will be optimized.
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The closest unoptimized villager to the player will be optimized.
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""");
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""");
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this.cooldown = config.getInt("optimization.methods.by-workstation.optimize-cooldown-seconds", 600, """
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this.cooldown = config.getInt("optimization.methods.by-workstation.optimize-cooldown-seconds", 600, """
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Cooldown in seconds until a villager can be optimized again using this method. \s
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Cooldown in seconds until a villager can be optimized again using this method.\s
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Here for configuration freedom. Recommended to leave as is to not enable any exploitable behavior.
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Here for configuration freedom. Recommended to leave as is to not enable any exploitable behavior.
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""") * 1000L;
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""") * 1000L;
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this.shouldNotifyPlayer = config.getBoolean("optimization.methods.by-workstation.notify-player", true);
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this.shouldNotifyPlayer = config.getBoolean("optimization.methods.by-workstation.notify-player", true);
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@ -159,7 +159,9 @@ public class WorkstationOptimization implements VillagerOptimizerModule, Listene
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}
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}
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}
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}
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if (closestOptimizedVillager != null && closestOptimizedVillager.getOptimizationType().equals(OptimizationType.WORKSTATION)) {
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if (closestOptimizedVillager == null) return;
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if (closestOptimizedVillager.getOptimizationType().equals(OptimizationType.WORKSTATION)) {
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if (shouldNotifyPlayer) {
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if (shouldNotifyPlayer) {
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final String villagerType = closestOptimizedVillager.villager().getProfession().toString().toLowerCase();
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final String villagerType = closestOptimizedVillager.villager().getProfession().toString().toLowerCase();
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final String workstation = placed.getType().toString().toLowerCase();
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final String workstation = placed.getType().toString().toLowerCase();
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