171 lines
6.8 KiB
Java
171 lines
6.8 KiB
Java
package me.xginko.villageroptimizer;
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import me.xginko.villageroptimizer.enums.Keys;
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import me.xginko.villageroptimizer.enums.OptimizationType;
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import org.bukkit.entity.Villager;
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import org.bukkit.persistence.PersistentDataContainer;
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import org.bukkit.persistence.PersistentDataType;
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import org.jetbrains.annotations.NotNull;
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public final class WrappedVillager {
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private final @NotNull Villager villager;
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private final @NotNull PersistentDataContainer dataContainer;
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WrappedVillager(@NotNull Villager villager) {
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this.villager = villager;
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this.dataContainer = this.villager.getPersistentDataContainer();
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}
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/**
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* @return The villager inside the wrapper.
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*/
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public @NotNull Villager villager() {
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return villager;
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}
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/**
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* @return True if the villager is optimized by the plugin, otherwise false.
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*/
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public boolean isOptimized() {
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return dataContainer.has(Keys.OPTIMIZATION_TYPE.key());
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}
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/**
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* @param cooldown_millis The configured cooldown in millis until the next optimization is allowed to occur.
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* @return True if villager can be optimized again, otherwise false.
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*/
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public boolean canOptimize(final long cooldown_millis) {
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return getLastOptimize() + cooldown_millis <= System.currentTimeMillis();
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}
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/**
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* @param type OptimizationType the villager should be set to.
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*/
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public void setOptimization(OptimizationType type) {
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if (type.equals(OptimizationType.NONE) && isOptimized()) {
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dataContainer.remove(Keys.OPTIMIZATION_TYPE.key());
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villager.getScheduler().run(VillagerOptimizer.getInstance(), enableAI -> {
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villager.setAware(true);
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villager.setAI(true);
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}, null);
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} else {
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dataContainer.set(Keys.OPTIMIZATION_TYPE.key(), PersistentDataType.STRING, type.name());
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villager.getScheduler().run(VillagerOptimizer.getInstance(), disableAI -> {
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villager.setAware(false);
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}, null);
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}
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}
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/**
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* @return The current OptimizationType of the villager.
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*/
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public @NotNull OptimizationType getOptimizationType() {
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return isOptimized() ? OptimizationType.valueOf(dataContainer.get(Keys.OPTIMIZATION_TYPE.key(), PersistentDataType.STRING)) : OptimizationType.NONE;
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}
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/**
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* Saves the system time in millis when the villager was last optimized.
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*/
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public void saveOptimizeTime() {
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dataContainer.set(Keys.LAST_OPTIMIZE.key(), PersistentDataType.LONG, System.currentTimeMillis());
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}
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/**
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* @return The system time in millis when the villager was last optimized, 0L if the villager was never optimized.
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*/
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public long getLastOptimize() {
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return dataContainer.has(Keys.LAST_OPTIMIZE.key(), PersistentDataType.LONG) ? dataContainer.get(Keys.LAST_OPTIMIZE.key(), PersistentDataType.LONG) : 0L;
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}
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/**
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* Here for convenience so the remaining millis since the last stored optimize time
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* can be easily calculated.
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* This enables new configured cooldowns to instantly apply instead of them being persistent.
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*
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* @param cooldown_millis The configured cooldown in milliseconds you want to check against.
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* @return The time left in millis until the villager can be optimized again.
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*/
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public long getOptimizeCooldownMillis(final long cooldown_millis) {
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return dataContainer.has(Keys.LAST_OPTIMIZE.key(), PersistentDataType.LONG) ? (System.currentTimeMillis() - (dataContainer.get(Keys.LAST_OPTIMIZE.key(), PersistentDataType.LONG) + cooldown_millis)) : cooldown_millis;
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}
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/**
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* Here for convenience so the remaining millis since the last stored restock time
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* can be easily calculated.
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*
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* @param cooldown_millis The configured cooldown in milliseconds you want to check against.
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* @return True if the villager has been loaded long enough.
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*/
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public boolean canRestock(final long cooldown_millis) {
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return getLastRestock() + cooldown_millis <= villager.getWorld().getFullTime();
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}
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/**
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* Restock all trading recipes.
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*/
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public void restock() {
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villager.getRecipes().forEach(recipe -> recipe.setUses(0));
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}
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/**
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* Saves the time of the in-game world when the entity was last restocked.
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*/
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public void saveRestockTime() {
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dataContainer.set(Keys.LAST_RESTOCK.key(), PersistentDataType.LONG, villager.getWorld().getFullTime());
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}
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/**
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* @return The time of the in-game world when the entity was last restocked.
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*/
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public long getLastRestock() {
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return dataContainer.has(Keys.LAST_RESTOCK.key(), PersistentDataType.LONG) ? dataContainer.get(Keys.LAST_RESTOCK.key(), PersistentDataType.LONG) : 0L;
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}
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public long getRestockCooldownMillis(final long cooldown_millis) {
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return dataContainer.has(Keys.LAST_RESTOCK.key(), PersistentDataType.LONG) ? (villager.getWorld().getFullTime() - (dataContainer.get(Keys.LAST_RESTOCK.key(), PersistentDataType.LONG) + cooldown_millis)) : cooldown_millis;
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}
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/**
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* @return The level between 1-5 calculated from the villagers experience.
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*/
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public int calculateLevel() {
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// https://minecraft.fandom.com/wiki/Trading#Mechanics
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int vilEXP = villager.getVillagerExperience();
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if (vilEXP >= 250) return 5;
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if (vilEXP >= 150) return 4;
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if (vilEXP >= 70) return 3;
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if (vilEXP >= 10) return 2;
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return 1;
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}
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/**
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* @param cooldown_millis The configured cooldown in milliseconds you want to check against.
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* @return The system time in millis when the villager was last optimized, 0L if the villager was never optimized.
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*/
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public boolean canLevelUp(final long cooldown_millis) {
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return getLastLevelUpTime() + cooldown_millis <= villager.getWorld().getFullTime();
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}
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/**
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* Saves the time of the in-game world when the entity was last leveled up.
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*/
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public void saveLastLevelUp() {
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dataContainer.set(Keys.LAST_LEVELUP.key(), PersistentDataType.LONG, villager.getWorld().getFullTime());
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}
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/**
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* Here for convenience so the remaining millis since the last stored level-up time
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* can be easily calculated.
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*
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* @return The time of the in-game world when the entity was last leveled up.
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*/
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public long getLastLevelUpTime() {
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return dataContainer.has(Keys.LAST_LEVELUP.key(), PersistentDataType.LONG) ? dataContainer.get(Keys.LAST_LEVELUP.key(), PersistentDataType.LONG) : 0L;
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}
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public long getLevelCooldownMillis(final long cooldown_millis) {
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return dataContainer.has(Keys.LAST_LEVELUP.key(), PersistentDataType.LONG) ? (villager.getWorld().getFullTime() - (dataContainer.get(Keys.LAST_LEVELUP.key(), PersistentDataType.LONG) + cooldown_millis)) : cooldown_millis;
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}
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}
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